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source: code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw @ 12113

Last change on this file since 12113 was 12113, checked in by wiesep, 3 years ago

Rotating cubes

File size: 3.1 KB
Line 
1<LevelInfo
2 name = "ShaderHS18 Test"
3 description = "A leve for testing different shader"
4 tags = "test, showcase"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipEscort.oxt")
16?>
17
18<Level>
19  <templates>
20    <Template link=lodtemplate_default />
21  </templates>
22  <?lua include("includes/notifications.oxi") ?>
23
24  <Scene
25    ambientlight = "0.5, 0.5, 0.5"
26    skybox       = "Orxonox/Starbox"
27  >
28
29
30  <!--
31    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
32  -->
33
34    <Light type=point position="100,0,300" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.9, 0.9, 1.0"/>
35    <Model position="100,0,200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
36
37    <Light type=point position="100,0,-200" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.5, 0.5, 1.0"/>
38    <Model position="100,0,-200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
39     <Light type=point position="-200,0,0" lookat="0,0,0" diffuse="0.3, 0.3, 0.3, 1.0" specular="0.5, 0.5, 0.5, 1.0"/>
40    <Model position="-200,0,0" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
41<!--
42    <Light type=point position="100,200,0" lookat="0,0,0" diffuse="0.8, 0.7, 0.7, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
43    <Model position="100,200,0" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/>
44
45    <Light type=point position="20,-200,0" lookat="0,0,0" diffuse="0.8, 0.7, 0.7, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
46    <Model position="20,-200,0" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/>
47
48    <Light type=point position="200,0,0" lookat="0,0,0" diffuse="0.8, 0.7, 0.7, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
49    <Model position="200,0,0" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/>
50
51    <Light type=point position="-200,0,0" lookat="0,0,0" diffuse="0.8, 0.7, 0.7, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
52    <Model position="-200,0,0" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/>
53-->
54    <SpawnPoint team=0 position="60,0,-20" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
55
56    <!--<Model position="0, -50,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava.mesh" />
57    <Model position="0, 0,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava_Normal.mesh" />
58    <Model position="0, 12,0" yaw="90" pitch="-90" roll="0" scale="10" mesh="Cube_Lava_V2.mesh" />
59    <Model position="0, -12,0" yaw="90" pitch="-90" roll="0" scale="10" mesh="Cube_Lava_V2_Normal.mesh" />
60    -->
61
62    <MovableEntity position="0,0,20" rotationrate="50" rotationaxis="1,0,1">
63      <attached>
64          <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2.mesh" />
65      </attached>
66    </MovableEntity>
67
68    <MovableEntity position="0,0,-20" rotationrate="50" rotationaxis="1,0,1">
69      <attached>
70          <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2_Normal.mesh" />
71      </attached>
72    </MovableEntity>
73
74     <GlobalShader compositor="BW" visible=true>
75    </GlobalShader>
76
77  </Scene>
78</Level>
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