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source: code/branches/script_trigger/src/orxonox/objects/CameraHandler.cc @ 2030

Last change on this file since 2030 was 1293, checked in by scheusso, 16 years ago

merged changes from input & camera & network branch into trunk

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28#include <OgreSceneManager.h>
29#include <OgreRenderWindow.h>
30
31#include "OrxonoxStableHeaders.h"
32#include "core/ObjectList.h"
33#include "CameraHandler.h"
34#include "Camera.h"
35#include "GraphicsEngine.h"
36
37#include <OgreCamera.h>
38
39namespace orxonox {
40
41  CameraHandler* CameraHandler::singletonRef = NULL;
42
43  CameraHandler::CameraHandler()
44  {
45    this->cam_ = GraphicsEngine::getSingleton().getSceneManager()->createCamera("Cam");
46    GraphicsEngine::getSingleton().getRenderWindow()->addViewport(this->cam_);
47    /*this->activeCamera_ = *ObjectList<Camera>::begin();
48    this->activeCamera_->cam_ = this->cam_;*/
49  }
50
51  void CameraHandler::requestFocus(Camera* requestCam)
52  {
53    // notify old camera (if it exists)
54    if(focusList_.size() > 0)
55      focusList_.back()->removeFocus();
56    // add to list
57    focusList_.push_back(requestCam);
58    // set focus to new camera and update (if necessary)
59    if(!requestCam->hasFocus()) {
60      requestCam->setFocus(this->cam_);
61      requestCam->update();
62    }
63    // delete dublicates
64    focusList_.unique();
65  }
66
67  void CameraHandler::releaseFocus(Camera* cam)
68  {
69    // notify the cam of releasing the focus
70    if(cam->hasFocus())
71      cam->removeFocus();
72    // delete camera from list
73    focusList_.remove(cam);
74    // set new focus if necessary
75    if(focusList_.size() > 0 && !(focusList_.back()->hasFocus()))
76      focusList_.back()->setFocus(this->cam_);
77  }
78/*
79  void CameraHandler::changeActiveCamera(Camera* setCam)
80  {
81    cam_->getParentSceneNode()->detachObject(cam_);
82    //setCam->attachCamera(cam_);
83    activeCamera_ = setCam;
84  }
85*/
86/*  bool isInVector(Camera* cam)
87  {
88    for(std::vector<Camera*>::iterator it = cams_.begin(); it != cams_.end(); it++)
89    {
90      if (*it == cam) return true;
91    }
92    return false;
93  }*/
94}
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