/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ /** @file LuaBind.h @brief Representation of an interface to lua @author Benjamin Knecht */ #ifndef _LuaBind_H__ #define _LuaBind_H__ #include "CorePrereqs.h" extern "C" { #include } #include #include namespace orxonox // tolua_export { // tolua_export class _CoreExport LuaBind // tolua_export { // tolua_export struct LoadS { const char *s; size_t size; }; public: inline static LuaBind* getInstance() { if (!LuaBind::singletonRef) LuaBind::singletonRef = new LuaBind(); return LuaBind::singletonRef; } // tolua_export inline ~LuaBind() { LuaBind::singletonRef = NULL; }; void loadFile(std::string filename, bool luaTags); void loadString(std::string code); //void init(lua_State *state_); //void xmlToLua(); void run(); void luaPrint(std::string str); // tolua_export #if LUA_VERSION_NUM != 501 static const char * lua_Chunkreader(lua_State *L, void *data, size_t *size); #endif inline lua_State* getLuaState() { return luaState_; }; inline std::string getLuaOutput() { return output_; }; //inline std::string* getFileString() { return &fileString_; }; unsigned int getNextQuote(const std::string& text, unsigned int start); std::string replaceLuaTags(const std::string& text); // tolua_export private: LuaBind(); static LuaBind* singletonRef; std::string luaSource_; std::string output_; lua_State* luaState_; bool isRunning_; }; // tolua_export } // tolua_export #endif /* _LuaBind_H__ */