/** @file script.h @brief Representation of an interface to lua @author Benjamin Knecht */ #ifndef _Script_H__ #define _Script_H__ extern "C" { #include "lua.h" } #include #include namespace orxonox // tolua_export { // tolua_export class Script // tolua_export { // tolua_export public: inline static Script* getInstance() { if (!Script::singletonRef) Script::singletonRef = new Script(); return Script::singletonRef; } inline ~Script() { Script::singletonRef = NULL; }; void loadFile(std::string filename, bool luaTags); //void init(lua_State *state_); //void xmlToLua(); void run(); void luaPrint(std::string str); // tolua_export inline lua_State* getLuaState() { return luaState_; }; inline std::string getLuaOutput() { return output_; }; //inline std::string* getFileString() { return &fileString_; }; unsigned int getNextQuote(const std::string& text, unsigned int start); std::string replaceLuaTags(const std::string& text); private: Script(); static Script* singletonRef; std::string luaSource_; std::string output_; lua_State* luaState_; }; // tolua_export } // tolua_export #endif /* _Script_H__ */