/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * simonmie * */ /** @file Discharger.cc @brief Definition of the Discharger class. */ #include "Discharger.h" #include "core/CoreIncludes.h" #include "weaponsystem/Weapon.h" #include "weaponsystem/WeaponPack.h" #include "weaponsystem/WeaponSystem.h" #include "worldentities/pawns/Pawn.h" #include "weapons/projectiles/BillboardProjectile.h" namespace orxonox { RegisterClass(Discharger); Discharger::Discharger(Context* context) : WeaponMode(context) { RegisterObject(Discharger); this->setMunitionName("LaserMunition"); hudImageString_ = "Orxonox/WSHUD_WM_LaserFire"; } void Discharger::fire() { orxout() << "fire dis " << endl; } bool Discharger::fire(float* reloadTime) { orxout() << "fire Discharger " << endl; return false; } bool Discharger::release(float* reloadTime) { orxout() << "release Discharger " << endl; return false; } }