/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oli Scheuss * Co-authors: * ... * */ #include "DroneController.h" #include "worldentities/Drone.h" #include "util/Math.h" namespace orxonox { /** @brief Constructor. */ DroneController::DroneController(BaseObject* creator) : Controller(creator) { RegisterObject(DroneController); // Place your code here: // - make sure to register the object in the factory // - do any kind of initialisation // this checks that our creator really is a drone // and saves the pointer to the drone for the controlling commands assert(dynamic_cast(creator)!=0); this->setControllableEntity(dynamic_cast(creator)); this->counter=0; } DroneController::~DroneController() { } /** @brief The controlling happens here. This method defines what the controller has to do each tick. @param dt The duration of the tick. */ void DroneController::tick(float dt) { this->counter++; // Place your code here: // - steering commands Drone *myDrone = static_cast(this->getControllableEntity()); // you can use the following commands for steering // - moveFrontBack, moveRightLeft, moveUpDown // - rotatePitch, rotateYaw, rotateRoll // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) //myDrone->rotatePitch(0.08); //myDrone->moveFrontBack(1); } }