/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ #include "SimpleRocket.h" #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "worldentities/pawns/Pawn.h" #include "graphics/ParticleSpawner.h" #include "graphics/Model.h" #include "objects/collisionshapes/ConeCollisionShape.h" #include "infos/PlayerInfo.h" #include "controllers/Controller.h" #include "weapons/RocketController.h" #include "sound/WorldSound.h" #include "util/Debug.h" namespace orxonox { CreateFactory(SimpleRocket); // create the factory for the SimpleRocket /** @brief Constructor. Registers the object and initializes some default values. */ SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator) { RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core this->localAngularVelocity_ = 0; this->bDestroy_ = false; this->lifetime_ = 100; COUT(0)<< "simplerocket constructed\n"; if (GameMode::isMaster()) { this->setCollisionType(WorldEntity::Kinematic); this->setVelocity(0,0,100); Model* model = new Model(this); model->setMeshSource("rocket.mesh"); model->scale(0.7f); this->attach(model); ParticleEmitter* fire = new ParticleEmitter(this); this->attach(fire); fire->setOrientation(this->getOrientation()); fire->setSource("Orxonox/rocketfire2"); this->enableCollisionCallback(); this->setCollisionResponse(false); this->setCollisionType(Kinematic); ConeCollisionShape* collisionShape = new ConeCollisionShape(this); collisionShape->setRadius(3); collisionShape->setHeight(500); this->attachCollisionShape(collisionShape); this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this))); } } void SimpleRocket::tick(float dt) { SUPER(SimpleRocket, tick, dt); this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); if( this->bDestroy_ ) this->destroy(); } /**s @brief Destructor. Destroys controller, if present and kills sounds, if playing. */ SimpleRocket::~SimpleRocket() { if (this->isInitialized()) { this->getController()->destroy(); COUT(0)<< "simplerocket destroyed\n"; } } /** @brief Method for creating a SimpleRocket through XML. */ void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode) { // this calls the XMLPort function of the parent class SUPER(SimpleRocket, XMLPort, xmlelement, mode); } void SimpleRocket::setOwner(Pawn* owner) { this->owner_ = owner; //this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity(); this->player_ = this->owner_->getPlayer(); } bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) { if (!this->bDestroy_ && GameMode::isMaster()) { if (otherObject == this->owner_) return false; this->bDestroy_ = true; if (this->owner_) { { ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); effect->setPosition(this->getPosition()); effect->setOrientation(this->getOrientation()); effect->setDestroyAfterLife(true); effect->setSource("Orxonox/explosion4"); effect->setLifetime(2.0f); } { ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); effect->setPosition(this->getPosition()); effect->setOrientation(this->getOrientation()); effect->setDestroyAfterLife(true); effect->setSource("Orxonox/smoke4"); effect->setLifetime(3.0f); } } float dmg = this->damage_; if (this->owner_) dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false); Pawn* victim = orxonox_cast(otherObject); if (victim) victim->hit(this->owner_, contactPoint, dmg); } return false; } void SimpleRocket::destroyObject() { if (GameMode::isMaster()) { this->destroy(); } } void SimpleRocket::fired(unsigned int firemode) { if (this->owner_) { { ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); effect->setPosition(this->getPosition()); effect->setOrientation(this->getOrientation()); effect->setDestroyAfterLife(true); effect->setSource("Orxonox/explosion4"); effect->setLifetime(2.0f); } { ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); effect->setPosition(this->getPosition()); effect->setOrientation(this->getOrientation()); effect->setDestroyAfterLife(true); effect->setSource("Orxonox/smoke4"); effect->setLifetime(3.0f); } this->destroy(); } } /** @brief Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. @param value The vector determining the amount of the angular movement. */ void SimpleRocket::rotateYaw(const Vector2& value) { ControllableEntity::rotateYaw(value); if( !this->isInMouseLook() ) this->localAngularVelocity_.y += value.x; } /** @brief Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. @param value The vector determining the amount of the angular movement. */ void SimpleRocket::rotatePitch(const Vector2& value) { ControllableEntity::rotatePitch(value); if( !this->isInMouseLook() ) this->localAngularVelocity_.x += value.x; } /** @brief Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. @param value The vector determining the amount of the angular movement. */ void SimpleRocket::rotateRoll(const Vector2& value) { ControllableEntity::rotateRoll(value); if( !this->isInMouseLook() ) this->localAngularVelocity_.z += value.x; } }