/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Reto Grieder * Co-authors: * ... * */ /** @file @brief Declaration of the Core class. @details The Core class is a singleton, only used to configure some variables in the core through the config-file. */ #ifndef _Core_H__ #define _Core_H__ #include "CorePrereqs.h" #include #include #include "util/OutputHandler.h" #include "util/ScopeGuard.h" #include "util/Singleton.h" namespace orxonox { class CoreConfiguration; using boost::scoped_ptr; /** @brief The Core class is a singleton used to configure the program basics. @details The class provides information about the media, config and log path. It determines those by the use of platform specific functions. @remark You should only create this singleton once because it destroys the identifiers! */ class _CoreExport Core : public Singleton { typedef Loki::ScopeGuardImpl0 SimpleScopeGuard; friend class Singleton; public: /** @brief Determines the executable path, checks for build directory runs, creates the output directories and sets up the other core library singletons. @throws GeneralException */ Core(const std::string& cmdLine); ~Core(); void setConfigValues(); bool preUpdate(const Clock& time) throw(); bool postUpdate(const Clock& time) throw(); void loadGraphics(); void unloadGraphics(); static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All); static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level); static const std::string& getLanguage(); static void resetLanguage(); static void tsetExternalMediaPath(const std::string& path); //! Returns the path to the data files as boost::filesystem::path static const boost::filesystem::path& getMediaPath(); //! Returns the path to the external data files as boost::filesystem::path static const boost::filesystem::path& getExternalMediaPath(); //! Returns the path to the config files as boost::filesystem::path static const boost::filesystem::path& getConfigPath(); //! Returns the path to the log files as boost::filesystem::path static const boost::filesystem::path& getLogPath(); //! Returns the path to the data files as std::string //! Returns the path to the root folder as boost::filesystem::path static const boost::filesystem::path& getRootPath(); static std::string getMediaPathString(); //! Returns the path to the external data files as std::string static std::string getExternalMediaPathString(); //! Returns the path to the config files as std::string static std::string getConfigPathString(); //! Returns the path to the log files as std::string static std::string getLogPathString(); //! Returns the path to the root folder as std::string static std::string getRootPathString(); static bool isDevelopmentRun() { return getInstance().bDevRun_; } private: Core(const Core&); //!< Don't use (undefined symbol) void checkDevBuild(); void setExecutablePath(); void createDirectories(); void setThreadAffinity(int limitToCPU); // Mind the order for the destruction! scoped_ptr signalHandler_; SimpleScopeGuard identifierDestroyer_; SimpleScopeGuard consoleCommandDestroyer_; scoped_ptr configFileManager_; scoped_ptr languageInstance_; scoped_ptr configuration_; scoped_ptr luaBind_; scoped_ptr tclBind_; scoped_ptr tclThreadManager_; scoped_ptr shell_; // graphical scoped_ptr graphicsManager_; //!< Interface to OGRE scoped_ptr inputManager_; //!< Interface to OIS scoped_ptr guiManager_; //!< Interface to GUI bool bDevRun_; //!< True for runs in the build directory (not installed) bool bGraphicsLoaded_; static Core* singletonPtr_s; }; } #endif /* _Core_H__ */