/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file AddQuestHint.h @brief Definition of the AddQuestHint class. */ #ifndef _AddQuestHint_H__ #define _AddQuestHint_H__ #include "OrxonoxPrereqs.h" #include #include "QuestEffect.h" namespace orxonox { /** @brief Adds a QuestHint, resp. activates the QuestHint of the given id for the player the QuestEffect is invoked on. @author Damian 'Mozork' Frick */ class _OrxonoxExport AddQuestHint : public QuestEffect { public: AddQuestHint(BaseObject* creator); virtual ~AddQuestHint(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddQuestHint object through XML. virtual bool invoke(ControllableEntity* player); //!< Invokes the QuestEffect. private: std::string hintId_; //!< The id of the QuestHint. /** @brief Returns the id of the QuestHint. @return Returns the id of the QuestHint. */ inline const std::string & getHintId(void) const { return this->hintId_; } bool setHintId(const std::string & id); //!< Sets the id of the QuestHint. }; } #endif /* _AddQuestHint_H__ */