/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ #include "core/CoreIncludes.h" #include "AddReward.h" namespace orxonox { CreateFactory(AddReward); AddReward::AddReward() : QuestEffect() { } /** @brief Constructor. Creates a new AddReward effect with an input reward. @param reward A reward. */ AddReward::AddReward(Rewardable* reward) : QuestEffect() { this->initialize(); this->addRewardable(reward); } /** @brief Constructor. Creates a new AddReward effect with an input list of rewards. @param rewards A list of rewards. */ AddReward::AddReward(std::list* rewards) : QuestEffect() { this->initialize(); this->rewards_ = rewards; } /** @brief Destructor. */ AddReward::~AddReward() { } /** @brief Initializes the object. Needs to be called first by every constructor of this class. */ void AddReward::initialize(void) { RegisterObject(AddReward); } /** @brief Invokes the effect. @param player The player. */ void AddReward::invoke(Player* player) { if ( this->rewards_ == NULL ) { COUT(2) << "NULL-Rewards list encountered." << std::endl; return; } for ( std::list::iterator reward = this->rewards_->begin(); reward != this->rewards_->end(); ++reward ) { (*reward)->reward(player); } } }