| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Simon Miescher |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Pawn.h" |
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| 30 | |
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| 31 | #include <algorithm> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/GameMode.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | #include "network/NetworkFunction.h" |
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| 37 | |
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| 38 | #include "infos/PlayerInfo.h" |
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| 39 | #include "controllers/Controller.h" |
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| 40 | #include "gametypes/Gametype.h" |
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| 41 | #include "graphics/ParticleSpawner.h" |
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| 42 | #include "worldentities/ExplosionChunk.h" |
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| 43 | #include "worldentities/BigExplosion.h" |
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| 44 | #include "weaponsystem/WeaponSystem.h" |
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| 45 | #include "weaponsystem/WeaponSlot.h" |
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| 46 | #include "weaponsystem/WeaponPack.h" |
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| 47 | #include "weaponsystem/WeaponSet.h" |
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| 48 | #include "weaponsystem/Munition.h" |
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| 49 | #include "sound/WorldSound.h" |
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| 50 | |
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| 51 | #include "controllers/FormationController.h" |
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| 52 | |
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| 53 | namespace orxonox |
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| 54 | { |
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| 55 | RegisterClass(Pawn); |
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| 56 | |
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| 57 | Pawn::Pawn(Context* context) |
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| 58 | : ControllableEntity(context) |
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| 59 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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| 60 | { |
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| 61 | RegisterObject(Pawn); |
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| 62 | |
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| 63 | this->bAlive_ = true; |
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| 64 | |
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| 65 | this->health_ = 0; |
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| 66 | this->maxHealth_ = 0; |
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| 67 | this->initialHealth_ = 0; |
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| 68 | |
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| 69 | this->shieldHealth_ = 0; |
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| 70 | this->initialShieldHealth_ = 0; |
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| 71 | this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max |
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| 72 | this->shieldAbsorption_ = 0.5; |
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| 73 | this->shieldRechargeRate_ = 0; |
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| 74 | this->shieldRechargeWaitTime_ = 1.0f; |
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| 75 | this->shieldRechargeWaitCountdown_ = 0; |
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| 76 | |
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| 77 | this->lastHitOriginator_ = 0; |
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| 78 | |
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| 79 | // set damage multiplier to default value 1, meaning nominal damage |
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| 80 | this->damageMultiplier_ = 1; |
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| 81 | |
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| 82 | this->spawnparticleduration_ = 3.0f; |
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| 83 | |
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| 84 | this->aimPosition_ = Vector3::ZERO; |
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| 85 | |
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| 86 | if (GameMode::isMaster()) |
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| 87 | { |
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| 88 | this->weaponSystem_ = new WeaponSystem(this->getContext()); |
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| 89 | this->weaponSystem_->setPawn(this); |
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| 90 | } |
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| 91 | else |
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| 92 | this->weaponSystem_ = 0; |
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| 93 | |
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| 94 | this->setRadarObjectColour(ColourValue::Red); |
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| 95 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 96 | |
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| 97 | this->registerVariables(); |
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| 98 | |
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| 99 | this->isHumanShip_ = this->hasLocalController(); |
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| 100 | |
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| 101 | this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition |
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| 102 | |
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| 103 | if (GameMode::isMaster()) |
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| 104 | { |
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| 105 | this->explosionSound_ = new WorldSound(this->getContext()); |
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| 106 | this->explosionSound_->setVolume(1.0f); |
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| 107 | } |
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| 108 | else |
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| 109 | { |
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| 110 | this->explosionSound_ = 0; |
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| 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | Pawn::~Pawn() |
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| 115 | { |
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| 116 | if (this->isInitialized()) |
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| 117 | { |
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| 118 | if (this->weaponSystem_) |
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| 119 | this->weaponSystem_->destroy(); |
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| 120 | } |
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| 121 | } |
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| 122 | |
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| 123 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 124 | { |
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| 125 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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| 126 | |
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| 127 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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| 128 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 129 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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| 130 | |
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| 131 | XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); |
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| 132 | XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); |
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| 133 | XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); |
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| 134 | XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); |
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| 135 | |
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| 136 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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| 137 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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| 138 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
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| 139 | |
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| 140 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
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| 141 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
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| 142 | XMLPortObject(Pawn, WeaponPack, "weaponpacks", addWeaponPackXML, getWeaponPack, xmlelement, mode); |
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| 143 | XMLPortObject(Pawn, Munition, "munition", addMunitionXML, getMunitionXML, xmlelement, mode); |
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| 144 | |
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| 145 | XMLPortParam(Pawn, "shieldrechargerate", setShieldRechargeRate, getShieldRechargeRate, xmlelement, mode).defaultValues(0); |
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| 146 | XMLPortParam(Pawn, "shieldrechargewaittime", setShieldRechargeWaitTime, getShieldRechargeWaitTime, xmlelement, mode).defaultValues(1.0f); |
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| 147 | |
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| 148 | XMLPortParam(Pawn, "explosionSound", setExplosionSound, getExplosionSound, xmlelement, mode); |
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| 149 | |
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| 150 | XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode ); |
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| 151 | } |
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| 152 | |
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| 153 | void Pawn::registerVariables() |
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| 154 | { |
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| 155 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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| 156 | registerVariable(this->health_, VariableDirection::ToClient); |
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| 157 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
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| 158 | registerVariable(this->shieldHealth_, VariableDirection::ToClient); |
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| 159 | registerVariable(this->maxShieldHealth_, VariableDirection::ToClient); |
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| 160 | registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); |
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| 161 | registerVariable(this->aimPosition_, VariableDirection::ToServer); // For the moment this variable gets only transfered to the server |
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| 162 | } |
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| 163 | |
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| 164 | void Pawn::tick(float dt) |
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| 165 | { |
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| 166 | SUPER(Pawn, tick, dt); |
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| 167 | |
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| 168 | // Recharge the shield |
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| 169 | // TODO: use the existing timer functions instead |
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| 170 | if(this->shieldRechargeWaitCountdown_ > 0) |
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| 171 | { |
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| 172 | this->decreaseShieldRechargeCountdownTime(dt); |
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| 173 | } |
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| 174 | else |
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| 175 | { |
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| 176 | this->addShieldHealth(this->getShieldRechargeRate() * dt); |
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| 177 | this->resetShieldRechargeCountdown(); |
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| 178 | } |
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| 179 | |
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| 180 | if (GameMode::isMaster()) |
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| 181 | { |
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| 182 | if (this->health_ <= 0 && bAlive_) |
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| 183 | { |
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| 184 | this->fireEvent(); // Event to notify anyone who wants to know about the death. |
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| 185 | this->death(); |
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| 186 | } |
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| 187 | } |
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| 188 | } |
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| 189 | |
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| 190 | void Pawn::preDestroy() |
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| 191 | { |
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| 192 | // yay, multiple inheritance! |
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| 193 | this->ControllableEntity::preDestroy(); |
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| 194 | this->PickupCarrier::preDestroy(); |
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| 195 | } |
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| 196 | |
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| 197 | void Pawn::setPlayer(PlayerInfo* player) |
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| 198 | { |
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| 199 | ControllableEntity::setPlayer(player); |
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| 200 | |
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| 201 | if (this->getGametype()) |
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| 202 | this->getGametype()->playerStartsControllingPawn(player, this); |
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| 203 | } |
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| 204 | |
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| 205 | void Pawn::removePlayer() |
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| 206 | { |
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| 207 | if (this->getGametype()) |
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| 208 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
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| 209 | |
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| 210 | ControllableEntity::removePlayer(); |
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| 211 | } |
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| 212 | |
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| 213 | |
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| 214 | void Pawn::setHealth(float health) |
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| 215 | { |
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| 216 | this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit |
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| 217 | } |
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| 218 | |
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| 219 | void Pawn::setShieldHealth(float shieldHealth) |
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| 220 | { |
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| 221 | this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); |
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| 222 | } |
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| 223 | |
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| 224 | void Pawn::setMaxShieldHealth(float maxshieldhealth) |
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| 225 | { |
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| 226 | this->maxShieldHealth_ = maxshieldhealth; |
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| 227 | } |
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| 228 | |
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| 229 | void Pawn::setShieldRechargeRate(float shieldRechargeRate) |
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| 230 | { |
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| 231 | this->shieldRechargeRate_ = shieldRechargeRate; |
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| 232 | } |
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| 233 | |
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| 234 | void Pawn::setShieldRechargeWaitTime(float shieldRechargeWaitTime) |
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| 235 | { |
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| 236 | this->shieldRechargeWaitTime_ = shieldRechargeWaitTime; |
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| 237 | } |
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| 238 | |
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| 239 | void Pawn::decreaseShieldRechargeCountdownTime(float dt) |
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| 240 | { |
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| 241 | this->shieldRechargeWaitCountdown_ -= dt; |
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| 242 | } |
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| 243 | |
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| 244 | void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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| 245 | { |
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| 246 | // Applies multiplier given by the DamageBoost Pickup. |
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| 247 | if (originator) |
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| 248 | damage *= originator->getDamageMultiplier(); |
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| 249 | |
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| 250 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 251 | { |
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| 252 | // Health-damage cannot be absorbed by shields. |
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| 253 | // Shield-damage only reduces shield health. |
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| 254 | // Normal damage can be (partially) absorbed by shields. |
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| 255 | |
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| 256 | if (shielddamage >= this->getShieldHealth()) |
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| 257 | { |
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| 258 | this->setShieldHealth(0); |
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| 259 | this->setHealth(this->health_ - (healthdamage + damage)); |
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| 260 | } |
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| 261 | else |
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| 262 | { |
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| 263 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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| 264 | |
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| 265 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 266 | shielddamage = damage * this->shieldAbsorption_; |
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| 267 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
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| 268 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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| 269 | |
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| 270 | // set remaining damage to health |
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| 271 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
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| 272 | } |
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| 273 | |
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| 274 | this->lastHitOriginator_ = originator; |
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| 275 | } |
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| 276 | } |
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| 277 | |
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| 278 | // TODO: Still valid? |
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| 279 | /* HIT-Funktionen |
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| 280 | Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) |
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| 281 | |
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| 282 | */ |
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| 283 | void Pawn::hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) |
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| 284 | { |
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| 285 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 286 | { |
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| 287 | this->damage(damage, healthdamage, shielddamage, originator, cs); |
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| 288 | this->setVelocity(this->getVelocity() + force); |
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| 289 | } |
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| 290 | } |
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| 291 | |
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| 292 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage, float shielddamage) |
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| 293 | { |
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| 294 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 295 | { |
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| 296 | this->damage(damage, healthdamage, shielddamage, originator, cs); |
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| 297 | |
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| 298 | if ( this->getController() ) |
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| 299 | this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? |
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| 300 | } |
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| 301 | } |
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| 302 | |
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| 303 | void Pawn::kill() |
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| 304 | { |
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| 305 | this->damage(this->health_); |
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| 306 | this->death(); |
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| 307 | } |
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| 308 | |
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| 309 | void Pawn::spawneffect() |
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| 310 | { |
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| 311 | // play spawn effect |
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| 312 | if (!this->spawnparticlesource_.empty()) |
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| 313 | { |
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| 314 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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| 315 | effect->setPosition(this->getPosition()); |
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| 316 | effect->setOrientation(this->getOrientation()); |
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| 317 | effect->setDestroyAfterLife(true); |
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| 318 | effect->setSource(this->spawnparticlesource_); |
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| 319 | effect->setLifetime(this->spawnparticleduration_); |
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| 320 | } |
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| 321 | } |
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| 322 | |
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| 323 | void Pawn::death() |
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| 324 | { |
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| 325 | this->setHealth(1); |
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| 326 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 327 | { |
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| 328 | // Set bAlive_ to false and wait for destroyLater() to do the destruction |
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| 329 | this->bAlive_ = false; |
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| 330 | this->destroyLater(); |
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| 331 | |
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| 332 | this->setDestroyWhenPlayerLeft(false); |
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| 333 | |
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| 334 | if (this->getGametype()) |
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| 335 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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| 336 | |
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| 337 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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| 338 | { |
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| 339 | // Start to control a new entity if you're the master of a formation |
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| 340 | if(this->hasSlaves()) |
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| 341 | { |
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| 342 | Controller* slave = this->getSlave(); |
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| 343 | ControllableEntity* entity = slave->getControllableEntity(); |
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| 344 | |
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| 345 | |
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| 346 | if(!entity->hasHumanController()) |
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| 347 | { |
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| 348 | // delete the AIController // <-- TODO: delete? nothing is deleted here... should we delete the controller? |
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| 349 | slave->setControllableEntity(0); |
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| 350 | |
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| 351 | // set a new master within the formation |
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| 352 | orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave)); |
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| 353 | |
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| 354 | // start to control a slave |
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| 355 | this->getPlayer()->startControl(entity); |
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| 356 | } |
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| 357 | else |
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| 358 | { |
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| 359 | this->getPlayer()->stopControl(); |
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| 360 | } |
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| 361 | |
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| 362 | } |
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| 363 | else |
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| 364 | { |
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| 365 | this->getPlayer()->stopControl(); |
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| 366 | } |
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| 367 | } |
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| 368 | if (GameMode::isMaster()) |
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| 369 | { |
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| 370 | this->deatheffect(); |
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| 371 | this->goWithStyle(); |
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| 372 | } |
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| 373 | } |
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| 374 | } |
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| 375 | void Pawn::goWithStyle() |
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| 376 | { |
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| 377 | this->bAlive_ = false; |
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| 378 | this->setDestroyWhenPlayerLeft(false); |
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| 379 | |
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| 380 | BigExplosion* chunk = new BigExplosion(this->getContext()); |
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| 381 | chunk->setPosition(this->getPosition()); |
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| 382 | chunk->setVelocity(this->getVelocity()); |
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| 383 | |
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| 384 | this->explosionSound_->setPosition(this->getPosition()); |
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| 385 | this->explosionSound_->play(); |
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| 386 | } |
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| 387 | void Pawn::deatheffect() |
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| 388 | { |
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| 389 | // play death effect |
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| 390 | /*{ |
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| 391 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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| 392 | effect->setPosition(this->getPosition()); |
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| 393 | effect->setOrientation(this->getOrientation()); |
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| 394 | effect->setDestroyAfterLife(true); |
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| 395 | effect->setSource("Orxonox/explosion2b"); |
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| 396 | effect->setLifetime(4.0f); |
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| 397 | } |
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| 398 | { |
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| 399 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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| 400 | effect->setPosition(this->getPosition()); |
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| 401 | effect->setOrientation(this->getOrientation()); |
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| 402 | effect->setDestroyAfterLife(true); |
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| 403 | effect->setSource("Orxonox/smoke6"); |
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| 404 | effect->setLifetime(4.0f); |
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| 405 | } |
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| 406 | { |
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| 407 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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| 408 | effect->setPosition(this->getPosition()); |
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| 409 | effect->setOrientation(this->getOrientation()); |
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| 410 | effect->setDestroyAfterLife(true); |
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| 411 | effect->setSource("Orxonox/sparks"); |
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| 412 | effect->setLifetime(4.0f); |
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| 413 | }*/ |
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| 414 | |
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| 415 | |
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| 416 | { |
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| 417 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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| 418 | effect->setPosition(this->getPosition()); |
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| 419 | effect->setOrientation(this->getOrientation()); |
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| 420 | effect->setDestroyAfterLife(true); |
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| 421 | effect->setSource("orxonox/explosion_flash2"); |
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| 422 | effect->setLifetime(5.0f); |
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| 423 | } |
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| 424 | { |
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| 425 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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| 426 | effect->setPosition(this->getPosition()); |
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| 427 | effect->setOrientation(this->getOrientation()); |
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| 428 | effect->setDestroyAfterLife(true); |
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| 429 | effect->setSource("orxonox/explosion_flame2"); |
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| 430 | effect->setLifetime(5.0f); |
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| 431 | } |
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| 432 | { |
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| 433 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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| 434 | effect->setPosition(this->getPosition()); |
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| 435 | effect->setOrientation(this->getOrientation()); |
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| 436 | effect->setDestroyAfterLife(true); |
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| 437 | effect->setSource("orxonox/explosion_shockwave2"); |
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| 438 | effect->scale(20); |
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| 439 | effect->setLifetime(5.0f); |
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| 440 | }{ |
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| 441 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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| 442 | effect->setPosition(this->getPosition()); |
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| 443 | effect->setOrientation(this->getOrientation()); |
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| 444 | effect->setDestroyAfterLife(true); |
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| 445 | effect->setSource("orxonox/explosion_sparks2"); |
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| 446 | effect->setLifetime(5.0f); |
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| 447 | } |
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| 448 | { |
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| 449 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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| 450 | effect->setPosition(this->getPosition()); |
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| 451 | effect->setOrientation(this->getOrientation()); |
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| 452 | effect->setDestroyAfterLife(true); |
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| 453 | effect->setSource("orxonox/explosion_streak2"); |
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| 454 | effect->setLifetime(5.0f); |
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| 455 | } |
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| 456 | { |
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| 457 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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| 458 | effect->setPosition(this->getPosition()); |
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| 459 | effect->setOrientation(this->getOrientation()); |
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| 460 | effect->setDestroyAfterLife(true); |
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| 461 | effect->setSource("orxonox/explosion_afterglow"); |
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| 462 | effect->scale(20); |
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| 463 | effect->setLifetime(5.0f); |
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| 464 | } |
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| 465 | |
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| 466 | |
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| 467 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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| 468 | { |
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| 469 | ExplosionChunk* chunk = new ExplosionChunk(this->getContext()); |
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| 470 | chunk->setPosition(this->getPosition()); |
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| 471 | } |
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| 472 | } |
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| 473 | |
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| 474 | /** |
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| 475 | @brief |
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| 476 | Check whether the Pawn has a @ref Orxonox::WeaponSystem and fire it with the specified firemode if it has one. |
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| 477 | */ |
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| 478 | void Pawn::fired(unsigned int firemode) |
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| 479 | { |
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| 480 | if (this->weaponSystem_) |
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| 481 | this->weaponSystem_->fire(firemode); |
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| 482 | } |
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| 483 | |
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| 484 | void Pawn::postSpawn() |
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| 485 | { |
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| 486 | this->setHealth(this->initialHealth_); |
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| 487 | if (GameMode::isMaster()) |
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| 488 | this->spawneffect(); |
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| 489 | } |
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| 490 | |
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| 491 | /* WeaponSystem: |
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| 492 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
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| 493 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
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| 494 | * --> e.g. Pickup-Items |
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| 495 | */ |
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| 496 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
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| 497 | { |
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| 498 | this->attach(wSlot); |
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| 499 | if (this->weaponSystem_) |
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| 500 | this->weaponSystem_->addWeaponSlot(wSlot); |
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| 501 | } |
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| 502 | |
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| 503 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
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| 504 | { |
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| 505 | if (this->weaponSystem_) |
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| 506 | return this->weaponSystem_->getWeaponSlot(index); |
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| 507 | else |
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| 508 | return 0; |
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| 509 | } |
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| 510 | |
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| 511 | void Pawn::addWeaponSet(WeaponSet * wSet) |
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| 512 | { |
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| 513 | if (this->weaponSystem_) |
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| 514 | this->weaponSystem_->addWeaponSet(wSet); |
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| 515 | } |
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| 516 | |
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| 517 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
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| 518 | { |
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| 519 | if (this->weaponSystem_) |
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| 520 | return this->weaponSystem_->getWeaponSet(index); |
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| 521 | else |
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| 522 | return 0; |
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| 523 | } |
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| 524 | |
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| 525 | void Pawn::addWeaponPack(WeaponPack * wPack) |
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| 526 | { |
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| 527 | if (this->weaponSystem_) |
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| 528 | { |
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| 529 | this->weaponSystem_->addWeaponPack(wPack); |
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| 530 | this->addedWeaponPack(wPack); |
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| 531 | } |
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| 532 | } |
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| 533 | |
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| 534 | void Pawn::addWeaponPackXML(WeaponPack * wPack) |
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| 535 | { |
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| 536 | if (this->weaponSystem_) |
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| 537 | { |
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| 538 | if (!this->weaponSystem_->addWeaponPack(wPack)) |
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| 539 | wPack->destroy(); |
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| 540 | else |
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| 541 | this->addedWeaponPack(wPack); |
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| 542 | } |
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| 543 | } |
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| 544 | |
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| 545 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
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| 546 | { |
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| 547 | if (this->weaponSystem_) |
|---|
| 548 | return this->weaponSystem_->getWeaponPack(index); |
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| 549 | else |
|---|
| 550 | return 0; |
|---|
| 551 | } |
|---|
| 552 | |
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| 553 | std::vector<WeaponPack *> * Pawn::getAllWeaponPacks() |
|---|
| 554 | { |
|---|
| 555 | if (this->weaponSystem_) |
|---|
| 556 | return this->weaponSystem_->getAllWeaponPacks(); |
|---|
| 557 | else |
|---|
| 558 | return 0; |
|---|
| 559 | } |
|---|
| 560 | |
|---|
| 561 | void Pawn::addMunitionXML(Munition* munition) |
|---|
| 562 | { |
|---|
| 563 | if (this->weaponSystem_ && munition) |
|---|
| 564 | { |
|---|
| 565 | this->weaponSystem_->addMunition(munition); |
|---|
| 566 | } |
|---|
| 567 | } |
|---|
| 568 | |
|---|
| 569 | Munition* Pawn::getMunitionXML() const |
|---|
| 570 | { |
|---|
| 571 | return NULL; |
|---|
| 572 | } |
|---|
| 573 | |
|---|
| 574 | Munition* Pawn::getMunition(SubclassIdentifier<Munition> * identifier) |
|---|
| 575 | { |
|---|
| 576 | if (weaponSystem_) |
|---|
| 577 | { |
|---|
| 578 | return weaponSystem_->getMunition(identifier); |
|---|
| 579 | } |
|---|
| 580 | |
|---|
| 581 | return NULL; |
|---|
| 582 | } |
|---|
| 583 | |
|---|
| 584 | //Tell the Map (RadarViewable), if this is a playership |
|---|
| 585 | void Pawn::startLocalHumanControl() |
|---|
| 586 | { |
|---|
| 587 | // SUPER(ControllableEntity, startLocalHumanControl()); |
|---|
| 588 | ControllableEntity::startLocalHumanControl(); |
|---|
| 589 | this->isHumanShip_ = true; |
|---|
| 590 | } |
|---|
| 591 | |
|---|
| 592 | void Pawn::changedVisibility(void) |
|---|
| 593 | { |
|---|
| 594 | SUPER(Pawn, changedVisibility); |
|---|
| 595 | |
|---|
| 596 | // enable proper radarviewability when the visibility is changed |
|---|
| 597 | this->RadarViewable::settingsChanged(); |
|---|
| 598 | } |
|---|
| 599 | |
|---|
| 600 | |
|---|
| 601 | // A function to check if this pawn's controller is the master of any formationcontroller |
|---|
| 602 | bool Pawn::hasSlaves() |
|---|
| 603 | { |
|---|
| 604 | for (ObjectList<FormationController>::iterator it = |
|---|
| 605 | ObjectList<FormationController>::begin(); |
|---|
| 606 | it != ObjectList<FormationController>::end(); ++it ) |
|---|
| 607 | { |
|---|
| 608 | // checks if the pawn's controller has a slave |
|---|
| 609 | if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) |
|---|
| 610 | return true; |
|---|
| 611 | } |
|---|
| 612 | return false; |
|---|
| 613 | } |
|---|
| 614 | |
|---|
| 615 | // A function that returns a slave of the pawn's controller |
|---|
| 616 | Controller* Pawn::getSlave(){ |
|---|
| 617 | for (ObjectList<FormationController>::iterator it = |
|---|
| 618 | ObjectList<FormationController>::begin(); |
|---|
| 619 | it != ObjectList<FormationController>::end(); ++it ) |
|---|
| 620 | { |
|---|
| 621 | if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) |
|---|
| 622 | return it->getController(); |
|---|
| 623 | } |
|---|
| 624 | return 0; |
|---|
| 625 | } |
|---|
| 626 | |
|---|
| 627 | |
|---|
| 628 | void Pawn::setExplosionSound(const std::string &explosionSound) |
|---|
| 629 | { |
|---|
| 630 | if(explosionSound_ ) |
|---|
| 631 | explosionSound_->setSource(explosionSound); |
|---|
| 632 | else |
|---|
| 633 | assert(0); // This should never happen, because soundpointer is only available on master |
|---|
| 634 | } |
|---|
| 635 | |
|---|
| 636 | const std::string& Pawn::getExplosionSound() |
|---|
| 637 | { |
|---|
| 638 | if( explosionSound_ ) |
|---|
| 639 | return explosionSound_->getSource(); |
|---|
| 640 | else |
|---|
| 641 | assert(0); |
|---|
| 642 | return BLANKSTRING; |
|---|
| 643 | } |
|---|
| 644 | } |
|---|