| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Manuel Meier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file HoverWall.cc |
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| 31 | @brief Represents one Wall piece in the Hover Game |
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| 32 | */ |
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| 33 | |
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| 34 | #include "HoverWall.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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| 38 | #include "graphics/Model.h" |
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| 39 | #include "gametypes/Gametype.h" |
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| 40 | |
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| 41 | |
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| 42 | |
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| 43 | #include "core/XMLPort.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | RegisterClass(HoverWall); |
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| 48 | |
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| 49 | HoverWall::HoverWall(Context* context) : StaticEntity(context) |
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| 50 | { |
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| 51 | RegisterObject(HoverWall); |
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| 52 | model_ = NULL; |
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| 53 | cs_ = NULL; |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | /** |
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| 58 | @brief |
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| 59 | Constructor of a HoverWall |
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| 60 | @param x |
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| 61 | x-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left |
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| 62 | @param y |
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| 63 | y-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left |
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| 64 | @param orientation |
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| 65 | Wall on the right side (1) or on top (2) of this square, 0-1 |
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| 66 | */ |
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| 67 | HoverWall::HoverWall(Context* context, int x, int y, int orientation) : StaticEntity(context) |
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| 68 | { |
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| 69 | RegisterObject(HoverWall); |
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| 70 | |
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| 71 | int xSize_, zSize_, xPos_, zPos_; |
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| 72 | |
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| 73 | if(orientation == 1){ |
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| 74 | xSize_ = 50; |
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| 75 | zSize_ = 2; |
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| 76 | zPos_ = x*100; |
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| 77 | xPos_ = y*100 -50; |
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| 78 | } |
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| 79 | else{ |
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| 80 | xSize_ = 2; |
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| 81 | zSize_ = 50; |
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| 82 | zPos_ = x*100-50; |
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| 83 | xPos_ = y*100; |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | model_ = new Model(context); |
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| 88 | model_->setMeshSource("CuboidBody.mesh"); |
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| 89 | model_->setScale3D(Vector3(xSize_*1.0f, 30.0f, zSize_*1.0f)); |
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| 90 | model_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); |
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| 91 | |
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| 92 | this->attach(model_); |
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| 93 | |
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| 94 | this->enableCollisionCallback(); |
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| 95 | this->setCollisionResponse(true); |
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| 96 | this->setCollisionType(Static); |
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| 97 | |
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| 98 | cs_ = new BoxCollisionShape(context); |
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| 99 | cs_->setHalfExtents(Vector3(xSize_*1.0f, 30.0f, zSize_*1.0f)); |
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| 100 | cs_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); |
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| 101 | |
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| 102 | this->attachCollisionShape(cs_); |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | @brief |
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| 107 | Destructor. |
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| 108 | */ |
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| 109 | HoverWall::~HoverWall() |
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| 110 | { |
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| 111 | |
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| 112 | } |
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| 113 | |
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| 114 | //xml port for loading height and width of the platform, unused |
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| 115 | void HoverWall::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 116 | { |
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| 117 | SUPER(HoverWall, XMLPort, xmlelement, mode); |
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| 118 | } |
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| 119 | } |
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