// // Tower.h // Orxonox // // Created by Fabian Mentzer on 29.04.12. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // /** @brief See TowerDefenseReadme.txt for Information. @ingroup TowerDefense */ #ifndef Orxonox_Tower_h #define Orxonox_Tower_h #include "towerdefense/TowerDefensePrereqs.h" #include "worldentities/pawns/SpaceShip.h" #include "worldentities/StaticEntity.h" namespace orxonox { class _TowerDefenseExport TowerTurret : public StaticEntity { public: TowerTurret(Context* context); virtual ~TowerTurret() {}; // Maybe later override these to move towers with cursor keys /* virtual void moveFrontBack(const Vector2& value); virtual void moveRightLeft(const Vector2& value); */ // Overriding these to stop towers from spasing out void setOrientation(const Quaternion& orientation); //virtual void rotateYaw(const Vector2& value); //virtual void rotatePitch(const Vector2& value); //virtual void rotateRoll(const Vector2& value); void setGame(TowerDefense* towerdefense) { assert(towerdefense); game_ = towerdefense; } private: TowerDefense* game_; }; } #endif