/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Mueller * Co-authors: * ... * */ /** @brief Definition for the controller for turrets. */ #ifndef _TurretController_H__ #define _TurretController_H__ #include "objects/ObjectsPrereqs.h" #include "controllers/ArtificialController.h" namespace orxonox { /** @brief Controller for turrets. Chooses a target, and makes the turret aim/shoot at it. The controllableEntity gets casted to Turret, so this controller won't work for anything else. */ class _ObjectsExport TurretController : public ArtificialController, public Tickable { public: TurretController(Context* context); virtual ~TurretController(); virtual void tick(float dt); private: void searchTarget(); bool isLookingAtTargetNew(float angle) const; float targetScore(Pawn* pawn, float distance) const; bool once_; //!< Flag for executing code in the tick function only once. }; } #endif