/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #ifndef _ScriptController_H__ #define _ScriptController_H__ #include "OrxonoxPrereqs.h" /* die ganzen tolua, kopiert aus Dock.h*/ #include "ArtificialController.h" #include "core/EventIncludes.h" namespace orxonox // tolua_export { // tolua_export /** Structure to describe a single event */ struct event { /** Instruction for this event */ std::string fctName; /** Final position we want to be at **/ Vector3 v1; /** Where we are looking **/ Vector3 v2; /** The parameters are additionally stored as a set of 6 numerical values **/ float a, b, c, d, e, f; /** Time span of the event */ float duration; /** Start point in time of the event */ float eventTime; }; class _OrxonoxExport ScriptController // tolua_export : public ArtificialController, public Tickable { // tolua_export public: ScriptController(Context* context); virtual ~ScriptController() { } void takeControl(int ctrlid); void setPlayer(PlayerInfo* player) { this->player_ = player; } virtual void tick(float dt); // LUA interface // tolua_begin void eventScheduler(std::string instruction = "", float x1 = 0, float y1 = 0, float z1 = 0, float x2 = 0, float y2 = 0, float z2 = 0, float duration = 0, float executionTime = 0); static ScriptController* getScriptController(); int getID() { return ctrlid_; } // tolua_end const Vector3& getPosition(); void execute(event ev); private: /* Information about the player that this ScriptController will * control */ /* - Player pointer */ PlayerInfo* player_; /* - Entity pointer, this is for convenience and will be the same as * player_->getControllableEntity() */ ControllableEntity* entity_; /* Controller ID, defaults to 0 and is set using takeControl() */ int ctrlid_; /* List of events to walk through */ std::vector eventList; unsigned int eventno; /* Time since the creation of this ScriptController object */ float scTime; /* Boolean that specifies whether we're processing an event right * now */ bool processing; /* Data about the event currently being processed */ /* - The event itself */ event currentEvent; /* - Time this event has been going on for */ float eventTime; Vector3 startpos; /* Time of the previously scheduled event */ float prevEventTime; /* - Position to look at during that transition */ //Vector3 lookAtPosition; };// tolua_export } // tolua_export #endif /* _ScriptController_H__ */