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source: code/branches/presentationFS15merge/src/libraries/network/Server.h @ 10612

Last change on this file since 10612 was 10612, checked in by landauf, 8 years ago

merged branch multiplayerFS15

  • Property svn:eol-style set to native
File size: 3.0 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1505]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
[7801]34#include <deque>
[8327]35#include <vector>
[7801]36
[5929]37#include "util/UtilPrereqs.h"
[3214]38#include "core/CorePrereqs.h"
[1735]39#include "Host.h"
[7801]40// #include "GamestateManager.h"
[3214]41#include "ServerConnection.h"
[7163]42#include "LANDiscoverable.h"
[7801]43#include "WANDiscoverable.h"
[1505]44
[7801]45
[2171]46namespace orxonox
[1505]47{
[2087]48
[1505]49  /**
50  * This class is the root class of the network module for a server.
51  * It implements all functions necessary for a Server
52  */
[7801]53  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable
54  {
[1505]55  public:
[1735]56    Server();
57    Server(int port);
[2087]58    Server(int port, const std::string& bindAddress);
[1907]59    ~Server();
[2087]60
[1505]61    void open();
62    void close();
[7801]63    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
64    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
[2896]65    void update(const Clock& time);
[5961]66    unsigned int getRTT(unsigned int clientID);
67    virtual void printRTT();
[8351]68    float getPacketLoss(unsigned int clientID);
[10612]69    int getClientCount() { return this->clientIDs_.size();}
70    std::string getServerName() { return this->serverName_;}
71
[1505]72  protected:
73    void updateGamestate();
74  private:
[1907]75    virtual bool isServer_(){return true;}
76    unsigned int playerID(){return 0;}
[6417]77
[8327]78    void addPeer(uint32_t peerID);
79    void removePeer(uint32_t peerID);
[7801]80    void processPacket(packet::Packet* packet);
[6417]81
[1505]82    bool createClient(int clientID);
[8327]83    void disconnectClient( uint32_t clientID );
[7801]84    bool sendGameStates();
[1907]85    bool sendObjectDeletes();
[8858]86    bool isValidTarget(unsigned int targetID);
87    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
88    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID);
[3214]89    void syncClassid(unsigned int clientID);
[2087]90
[1505]91    float timeSinceLastUpdate_;
[7801]92    std::deque<packet::Packet*> packetQueue_;
[8327]93    std::vector<uint32_t>       clientIDs_;
[10612]94    std::string                 serverName_;
[1505]95  };
96
97
98
99
100}
101
102#endif /* _Server_H__ */
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