/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ // // C++ Interface: Connection // // Description: // // // Author: Oliver Scheuss, (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #ifndef _Connection_H__ #define _Connection_H__ #include "NetworkPrereqs.h" #include #include #include #include namespace boost { class thread; class mutex; } namespace orxonox { const unsigned int NETWORK_PORT = 55556; const unsigned int NETWORK_MAX_CONNECTIONS = 50; const unsigned int NETWORK_WAIT_TIMEOUT = 1; const unsigned int NETWORK_MAX_QUEUE_PROCESS_TIME = 5; namespace incomingEventType { enum Value { receivePacket = 1, // incoming packet peerConnect = 2, // incoming connect request peerDisconnect = 3 // incoming disconnect request }; } namespace outgoingEventType { enum Value { sendPacket = 1, // outgoing packet broadcastPacket = 2, // outgoing broadcast packet disconnectPeer = 3, // outgoing disconnect request disconnectPeers = 4 // outgoing disconnect request }; } struct _NetworkExport incomingEvent { uint32_t peerID; incomingEventType::Value type; packet::Packet* packet; }; struct _NetworkExport outgoingEvent { uint32_t peerID; outgoingEventType::Value type; ENetPacket* packet; ENetChannelID channelID; }; class _NetworkExport Connection { public: virtual ~Connection(); protected: Connection(uint32_t firstPeerID = NETWORK_PEER_ID_SERVER+1); void startCommunicationThread(); void stopCommunicationThread(); void addPacket(ENetPacket *packet, uint32_t peerID, uint8_t channelID); void broadcastPacket(ENetPacket* packet, uint8_t channelID); void disconnectPeer(uint32_t peerID); void disconnectPeers(); void enableCompression(); void processQueue(); void waitOutgoingQueue(); // wait for the outgoing queue to become empty (everything processed by communication thread) virtual void addPeer(uint32_t peerID)=0; virtual void removePeer(uint32_t peerID)=0; virtual void processPacket( packet::Packet* packet)=0; incomingEvent preprocessConnectEvent(ENetEvent& event); incomingEvent preprocessDisconnectEvent(ENetEvent& event); incomingEvent preprocessReceiveEvent(ENetEvent& event); void processIncomingEvent(ENetEvent& event); void processOutgoingEvent(outgoingEvent& event); void disconnectPeersInternal(); ENetHost* host_; private: void communicationThread(); boost::thread* communicationThread_; bool bCommunicationThreadRunning_; ENetAddress* bindAddress_; std::deque incomingEvents_; std::deque outgoingEvents_; boost::mutex* incomingEventsMutex_; boost::mutex* outgoingEventsMutex_; boost::mutex* overallMutex_; std::map peerMap_; std::map peerIDMap_; uint32_t nextPeerID_; }; } #endif /* _Connection_H__ */