/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Reto Grieder (physics) * Co-authors: * ... * */ #include "StaticEntity.h" #include #include #include "util/OrxAssert.h" #include "core/CoreIncludes.h" #include "worldentities/BigExplosion.h" namespace orxonox { RegisterClass(StaticEntity); StaticEntity::StaticEntity(Context* context) : WorldEntity(context) { RegisterObject(StaticEntity); this->setPriority(Priority::VeryLow); this->registerVariables(); } StaticEntity::~StaticEntity() { } void StaticEntity::registerVariables() { registerVariable(this->getPosition(), VariableDirection::ToClient, new NetworkCallback(this, &StaticEntity::positionChanged)); registerVariable(this->getOrientation(), VariableDirection::ToClient, new NetworkCallback(this, &StaticEntity::orientationChanged)); } void StaticEntity::setPosition(const Vector3& position) { if (this->addedToPhysicalWorld()) { orxout(internal_warning) << "Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << endl; return; } if (this->isStatic()) { btTransform transf = this->physicalBody_->getWorldTransform(); transf.setOrigin(btVector3(position.x, position.y, position.z)); this->physicalBody_->setWorldTransform(transf); } this->node_->setPosition(position); } void StaticEntity::setOrientation(const Quaternion& orientation) { if (this->addedToPhysicalWorld()) { orxout(internal_warning) << "Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << endl; return; } if (this->isStatic()) { btTransform transf = this->physicalBody_->getWorldTransform(); transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); this->physicalBody_->setWorldTransform(transf); } this->node_->setOrientation(orientation); } bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const { if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic) { orxout(internal_warning) << "Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << endl; assert(false); // Only in debug mode return false; } else return true; } void StaticEntity::setWorldTransform(const btTransform& worldTrans) { OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); } void StaticEntity::getWorldTransform(btTransform& worldTrans) const { worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); } }