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source: code/branches/presentationFS14/src/modules/jump/JumpPropeller.cc @ 10215

Last change on this file since 10215 was 10215, checked in by landauf, 9 years ago

replaced tabs with spaces. no changes in code.

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[10078]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPropeller.cc
31    @brief If this propeller is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure starts flying until the fuel is reduced to zero.
32*/
33
34#include "JumpPropeller.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38#include "graphics/Model.h"
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(JumpPropeller);
49
50    JumpPropeller::JumpPropeller(Context* context) : JumpItem(context)
51    {
52        RegisterObject(JumpPropeller);
53
54        fuel_ = 3.0;
55        attachedToFigure_ = false;
56
57        setPosition(Vector3(0,0,0));
58        setVelocity(Vector3(0,0,0));
59        setAcceleration(Vector3(0,0,0));
60        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
61    }
62
63    JumpPropeller::~JumpPropeller()
64    {
65
66    }
67
68    void JumpPropeller::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(JumpPropeller, XMLPort, xmlelement, mode);
71    }
72
73    void JumpPropeller::tick(float dt)
74    {
75        SUPER(JumpPropeller, tick, dt);
76
77        Vector3 PropellerPosition = getWorldPosition();
78
79        if (attachedToFigure_ == false && figure_ != NULL)
80        {
81            Vector3 figurePosition = figure_->getWorldPosition();
82
83            if(figurePosition.x > PropellerPosition.x-width_ && figurePosition.x < PropellerPosition.x+width_ && figurePosition.z > PropellerPosition.z-height_ && figurePosition.z < PropellerPosition.z+height_)
84            {
[10215]85                touchFigure();
[10078]86            }
87        }
88        else if (attachedToFigure_ == true)
89        {
[10215]90            fuel_ -= dt;
91            if (fuel_ < 0.0)
92            {
93                figure_->StopPropeller(this);
94            }
[10078]95        }
96    }
97
98    void JumpPropeller::touchFigure()
99    {
[10215]100        JumpItem::touchFigure();
[10078]101
[10215]102        attachedToFigure_ = figure_->StartPropeller(this);
103        if (attachedToFigure_)
104        {
105            setAngularVelocity(Vector3(0,0,10.0));
106        }
[10078]107    }
108}
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