/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file JumpPlatformStatic.cc @brief This is the most simple platform in this minigame. */ #include "JumpPlatformStatic.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "gametypes/Gametype.h" #include "JumpFigure.h" #include "sound/WorldSound.h" #include "core/XMLPort.h" namespace orxonox { RegisterClass(JumpPlatformStatic); JumpPlatformStatic::JumpPlatformStatic(Context* context) : JumpPlatform(context) { RegisterObject(JumpPlatformStatic); } JumpPlatformStatic::~JumpPlatformStatic() { } //xml port for loading sounds void JumpPlatformStatic::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(JumpPlatformStatic, XMLPort, xmlelement, mode); } void JumpPlatformStatic::tick(float dt) { SUPER(JumpPlatformStatic, tick, dt); } void JumpPlatformStatic::touchFigure() { figure_->JumpFromPlatform(this); } }