/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _Jump_H__ #define _Jump_H__ #include "jump/JumpPrereqs.h" #include "tools/Timer.h" #include "graphics/Camera.h" #include "gametypes/Deathmatch.h" #include "JumpCenterpoint.h" #include namespace orxonox { class _JumpExport Jump : public Deathmatch { public: Jump(Context* context); virtual ~Jump(); virtual void tick(float dt); virtual void start(); virtual void end(); virtual void spawnPlayer(PlayerInfo* player); int getScore(PlayerInfo* player) const; bool getDead(PlayerInfo* player) const; void setCenterpoint(JumpCenterpoint* center) { center_ = center; } PlayerInfo* getPlayer() const; protected: void cleanup(); virtual void addPlatform(JumpPlatform* newPlatform, std::string platformTemplate, float xPosition, float zPosition); virtual JumpPlatformStatic* addPlatformStatic(float xPosition, float zPosition); virtual JumpPlatformHMove* addPlatformHMove(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float speed); virtual JumpPlatformVMove* addPlatformVMove(float xPosition, float zPosition, float lowerBoundary, float upperBoundary, float speed); virtual JumpPlatformDisappear* addPlatformDisappear(float xPosition, float zPosition); virtual JumpPlatformTimer* addPlatformTimer(float xPosition, float zPosition, float time, float variance); virtual JumpPlatformFake* addPlatformFake(float xPosition, float zPosition); virtual void addProjectile(float xPosition, float zPosition); virtual void addEnemy(int type, float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); virtual void addSpring(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); virtual void addSpring(JumpPlatform* platform); virtual void addRocket(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); virtual void addRocket(JumpPlatform* platform); virtual void addPropeller(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); virtual void addPropeller(JumpPlatform* platform); virtual void addBoots(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); virtual void addBoots(JumpPlatform* platform); virtual void addShield(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); virtual void addShield(JumpPlatform* platform); virtual void addStartSection(); virtual void addSection(); virtual bool addAdventure(int number); virtual float randomXPosition(); virtual float randomXPosition(int totalColumns, int culomn); virtual float randomXPositionLeft(int totalColumns, int culomn); virtual float randomXPositionRight(int totalColumns, int culomn); virtual float randomZPosition(int totalRows, int row, float sectionBegin, float SectionEnd); virtual float randomZPositionLower(int totalRows, int row, float sectionBegin, float SectionEnd); virtual float randomZPositionUpper(int totalRows, int row, float sectionBegin, float SectionEnd); virtual float randomPosition(float lowerBoundary, float upperBoundary); virtual float randomSpeed(); WeakPtr center_; WeakPtr figure_; WeakPtr camera; float totalScreenShift_; float screenShiftSinceLastUpdate_; int sectionNumber_; int adventureNumber_; float platformWidth_; float platformHeight_; }; } #endif /* _Jump_H__ */