/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Jan Bernegger * Co-authors: * ... * */ #include "MeshLodInformation.h" #include #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "core/XMLPort.h" #include "Scene.h" namespace orxonox { CreateFactory(MeshLodInformation); MeshLodInformation::MeshLodInformation(BaseObject* creator) : BaseObject(creator), lodLevel_(5), bEnabled_(true), numLevels_(10), reductionRate_(0.15) { RegisterObject(MeshLodInformation); } MeshLodInformation::~MeshLodInformation() { } void MeshLodInformation::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(MeshLodInformation, XMLPort, xmlelement, mode); XMLPortParam(MeshLodInformation, "mesh", setMeshSource, getMeshSource, xmlelement, mode); XMLPortParam(MeshLodInformation, "lodQuality", setLodLevel, getLodLevel, xmlelement, mode); XMLPortParam(MeshLodInformation, "enabled", setEnabled, getEnabled, xmlelement, mode); XMLPortParam(MeshLodInformation, "numLevels", setNumLevels, getNumLevels, xmlelement, mode); XMLPortParam(MeshLodInformation, "reductionRate", setReductionRate, getReductionRate, xmlelement, mode); } std::string MeshLodInformation::getMeshName() { return MeshLodInformation::getMeshSource(); } void MeshLodInformation::setLodLevel(float lodLevel) { if(lodLevel>=0) lodLevel_=lodLevel; } float MeshLodInformation::getLodLevel() { return lodLevel_; } void MeshLodInformation::setMeshSource(std::string meshSource) { meshSource_ = meshSource; } std::string MeshLodInformation::getMeshSource() { return meshSource_; } }