/* =========================================================================== Copyright (C) 2008 Daniel Örstadius This file is part of bsp-renderer source code. bsp-renderer is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. bsp-renderer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with bsp-renderer. If not, see . */ // Bezier.h -- class for the Bezier patches #ifndef _BEZIER_H #define _BEZIER_H #include "Q3Map_BspVertex.h" class Bezier { public: Bezier(); ~Bezier(); void tessellate(int level); BspVertex mControls[9]; BspVertex *mVertex; unsigned int *mIndex; unsigned int *mTrianglesPerRow; unsigned int *mRowIndex; unsigned int mNumIndex; unsigned int mNumVertex; int mBaseBufferindex; int mBaseVertexIndex; }; #endif