/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Erwin 'vaiursch' Herrsche * Kevin Young * Reto Grieder * Co-authors: * ... */ #ifndef _SoundManager_H__ #define _SoundManager_H__ #include "OrxonoxPrereqs.h" #include #include #include #include #include "util/Singleton.h" #include "core/OrxonoxClass.h" // forward declaration typedef int ALenum; // tolua_begin namespace orxonox { // forward declaration class SoundBuffer; //! Enum for the sound type. namespace SoundType { enum Value { none, ambient, effects }; } /** * The SoundManager class manages the OpenAL device, context and listener * position. It is a singleton. * */ class _OrxonoxExport SoundManager // tolua_end : public Singleton, public OrxonoxClass { // tolua_export friend class Singleton; public: SoundManager(); ~SoundManager(); void preUpdate(const Clock& time); void setConfigValues(); // tolua_begin static SoundManager& getInstance() { return Singleton::getInstance(); } std::string getDeviceName(unsigned int index) const { return index < this->deviceNames_.size() ? this->deviceNames_[index] : std::string(); } // tolua_end void setListenerPosition(const Vector3& position); void setListenerOrientation(const Quaternion& orientation); void registerAmbientSound(AmbientSound* newAmbient); void unregisterAmbientSound(AmbientSound* oldAmbient); void pauseAmbientSound(AmbientSound* ambient); void setVolume(float vol, SoundType::Value type); float getVolume(SoundType::Value type); // tolua_export void toggleMute(SoundType::Value type); // tolua_export bool getMute(SoundType::Value type); // tolua_export shared_ptr getSoundBuffer(shared_ptr fileInfo); void releaseSoundBuffer(const shared_ptr& buffer, bool bPoolBuffer); static std::string getALErrorString(ALenum error); private: void processCrossFading(float dt); void fadeIn(AmbientSound* sound); void fadeOut(AmbientSound* sound); void checkFadeStepValidity(); bool checkVolumeValidity(SoundType::Value type); void checkSoundVolumeValidity(void); void checkAmbientVolumeValidity(void); void checkEffectsVolumeValidity(void); float checkVolumeRange(float vol); void updateVolume(SoundType::Value type); void setVolumeInternal(float vol, SoundType::Value type); float getVolumeInternal(SoundType::Value type); std::vector deviceNames_; ALCdevice* device_; ALCcontext* context_; typedef std::list > AmbientList; AmbientList ambientSounds_; float crossFadeStep_; //!< Absolute change per second (0.1 means 10% of the nominal volume) for cross fading std::list fadeInList_; std::list fadeOutList_; float soundVolume_; float ambientVolume_; float effectsVolume_; std::map mute_; static const unsigned int maxEffectsPoolSize_s = 40 * 1024 * 1024; unsigned int effectsPoolSize_; typedef std::list > EffectsPoolList; EffectsPoolList effectsPool_; typedef std::map > SoundBufferMap; SoundBufferMap soundBuffers_; static SoundManager* singletonPtr_s; }; // tolua_export } // tolua_export #endif /* _SoundManager_H__ */