/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Erwin 'vaiursch' Herrsche * Kevin Young * Co-authors: * ... */ #ifndef _SoundManager_H__ #define _SoundManager_H__ #include "OrxonoxPrereqs.h" #include #include #include "util/Singleton.h" namespace orxonox { /** * The SoundManager class manages the OpenAL device, context and listener * position. It is a singleton. * */ class _OrxonoxExport SoundManager : public Singleton, public OrxonoxClass { friend class Singleton; public: SoundManager(); ~SoundManager(); void preUpdate(const Clock& time); void setConfigValues(); void setListenerPosition(const Vector3& position); void setListenerOrientation(const Quaternion& orientation); void registerAmbientSound(AmbientSound* newAmbient); void unregisterAmbientSound(AmbientSound* oldAmbient); void pauseAmbientSound(AmbientSound* ambient); private: void processCrossFading(float dt); void fadeIn(AmbientSound* sound); void fadeOut(AmbientSound* sound); void checkFadeStepValidity(); ALCdevice* device_; ALCcontext* context_; typedef std::list > AmbientList; AmbientList ambientSounds_; float crossFadeStep_; //!< Absolute change per second (0.1 means 10% of the nominal volume) for cross fading std::list fadeInList_; std::list fadeOutList_; static SoundManager* singletonPtr_s; }; } #endif /* _SoundManager_H__ */