/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _HumanController_H__ #define _HumanController_H__ #include "OrxonoxPrereqs.h" #include "tools/interfaces/Tickable.h" #include "Controller.h" namespace orxonox { class _OrxonoxExport HumanController : public Controller, public Tickable { public: HumanController(BaseObject* creator); virtual ~HumanController(); virtual void tick(float dt); static void moveFrontBack(const Vector2& value); static void moveRightLeft(const Vector2& value); static void moveUpDown(const Vector2& value); static void rotateYaw(const Vector2& value){ HumanController::localController_s->yaw(value); } static void rotatePitch(const Vector2& value){ HumanController::localController_s->pitch(value); } static void rotateRoll(const Vector2& value); virtual void yaw(const Vector2& value); virtual void pitch(const Vector2& value); static void fire(unsigned int firemode) { HumanController::localController_s->doFire(firemode); } virtual void doFire(unsigned int firemode); static void reload(); static void boost(); static void greet(); static void switchCamera(); static void mouseLook(); static void dropItems(); static void useItem(); static void cycleNavigationFocus(); static void releaseNavigationFocus(); static void suicide(); static void addBots(unsigned int amount); static void killBots(unsigned int amount = 0); static inline HumanController* getLocalControllerSingleton() { return HumanController::localController_s; } static Pawn* getLocalControllerEntityAsPawn(); //friend class, for mouselook friend class Map; protected: static HumanController* localController_s; }; } #endif /* _HumanController_H__ */