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source: code/branches/presentation2/data/levels/templates/spaceship_Transporter.oxt @ 6382

Last change on this file since 6382 was 6382, checked in by rgrieder, 14 years ago

Several small changes in sound:

  • Fixed a bug that caused a sound source to be initialised on pause() even it already existed
  • The XML parameter is now called "looping" instead of "loop" because looping was used really all over the code
  • The "play" XML parameter doesn't exist anymore, use "playOnLoad" for AmbientSound only.
  • Added "pitch" XML parameter
  • Changes in synchronisation policy: Ambient sound should not synchronise the state but instead th new playOnLoad parameter
  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1<Template name=spaceshipTransporter>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipTransportercameras
5   engine                 = spaceshipTransporterengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 1000
11   maxhealth         = 1500
12   initialhealth     = 1000
13
14   primaryThrust     = 50;
15   auxilaryThrust    = 10;
16   rotationThrust    = 15;
17
18   collisionType     = "dynamic"
19   mass              = 1000
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <attached>
24      <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=10 mesh="Transporter.mesh" />
25    </attached>
26    <collisionShapes>
27      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
28      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
29      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
30      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
31      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
32      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
33    </collisionShapes>
34
35<?lua
36  include("includes/weaponsettings_Transporter.oxi")
37?>
38  </SpaceShip>
39</Template>
40
41<Template name=spaceshipTransportercameras defaults=0>
42  <SpaceShip>
43    <camerapositions>
44      <CameraPosition position="0,90,350" drag=true mouselook=true />
45      <CameraPosition position="0,150, 400" drag=true mouselook=true />
46      <CameraPosition position="0,200,550" drag=true mouselook=true />
47      <CameraPosition position="0,120,200" pitch="-80" drag=true mouselook=true />
48    </camerapositions>
49  </SpaceShip>
50</Template>
51
52<Template name=spaceshipTransporterengine baseclass=MultiStateEngine>
53  <MultiStateEngine
54   boostfactor    = 2
55
56   speedfront     = 50
57   speedback      =  10
58   speedleftright =  10
59   speedupdown    =  10
60
61   defEngineSndNormal = "sounds/Engine_low.ogg"
62   defEngineSndBoost = "sounds/Engine_high.ogg"
63
64   accelerationfront     = 20
65   accelerationbrake     = 20
66   accelerationback      = 10
67   accelerationleftright =  10
68   accelerationupdown    =  10
69  >
70    <EffectContainer condition="idle">
71      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
72    </EffectContainer>
73    <EffectContainer condition="not idle">
74
75    </EffectContainer>
76    <EffectContainer condition="normal or brake">
77
78    </EffectContainer>
79    <EffectContainer condition="normal or boost">
80      <Backlight mainstate=activity active=false scale=2 name=bltest position=" 22, -10, 87" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
81      <Backlight mainstate=activity active=false scale=2 name=bltest position="-22, -10, 87" colour="1, 0.7, 0.1, 1.0" width=10 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
82    </EffectContainer>
83    <EffectContainer condition="boost">
84      <Backlight mainstate=activity active=false scale=3 name=bltest position=" 22, -10, 87" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
85      <Backlight mainstate=activity active=false scale=3 name=bltest position="-22, -10, 87" colour="1, 0.7, 0.1, 0.7" width=25 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
86    </EffectContainer>
87    <EffectContainer condition="brake">
88      <FadingBillboard mainstate=activity active=false scale=2 position=" 22, -10, 87" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
89      <FadingBillboard mainstate=activity active=false scale=2 position="-22, -10, 87" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
90      <FadingBillboard mainstate=activity active=false scale=1 position="22, -10, 87" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
91      <FadingBillboard mainstate=activity active=false scale=1 position="-22, -10, 87" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
92    </EffectContainer>
93  </MultiStateEngine>
94</Template>
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