/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Debug.h" #include "Munition.h" namespace orxonox { CreateFactory(Munition); Munition::Munition(BaseObject* creator) : BaseObject(creator) { RegisterObject(Munition); } Munition::~Munition() { } unsigned int Munition::bullets() { if (this->bullets_ > 0) return bullets_; else return 0; } unsigned int Munition::magazines() { if (this->magazines_ > 0) return magazines_; else return 0; } void Munition::setMaxBullets(unsigned int amount) { this->maxBullets_ = amount; } void Munition::setMaxMagazines(unsigned int amount) { this->maxMagazines_ = amount; } void Munition::removeBullets(unsigned int amount) { if ( this->bullets_ != 0 ) this->bullets_ = this->bullets_ - amount; } void Munition::removeMagazines(unsigned int amount) { if ( this->magazines_ != 0 ) this->magazines_ = this->magazines_ - amount; } void Munition::addBullets(unsigned int amount) { if ( this->bullets_ == this->maxBullets_ ) { //cannot add bullets to actual magazine } else this->bullets_ = this->bullets_ + amount; } void Munition::addMagazines(unsigned int amount) { if ( this->magazines_ == this->maxMagazines_ ) { //no more capacity for another magazine } else this->magazines_ = this->magazines_ + amount; } void Munition::fillBullets() { //COUT(0) << "Munition::fillBullets maxBullets_=" << this->maxBullets_ << std::endl; this->bullets_ = this->maxBullets_; } void Munition::fillMagazines() { this->magazines_ = this->maxMagazines_; } void Munition::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Munition, XMLPort, xmlelement, mode); } }