/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /* @todo: in the take control or preparationToTakeControl functions remove the former controller and store it somewhere so it can be put back later. */ #ifndef _ControllerDirector_H__ #define _ControllerDirector_H__ #include "OrxonoxPrereqs.h" #include "ArtificialController.h" #include "core/EventIncludes.h" namespace orxonox { class _OrxonoxExport ControllerDirector : public ArtificialController { public: ControllerDirector(Context* context); virtual ~ControllerDirector() { } virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; bool party(bool bTriggered, BaseObject* trigger); virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; inline void setScriptName(const std::string& name) { this->scriptname_ = name; } inline const std::string& getScriptName() const { return this->scriptname_; } /* Take over control of a given object */ void takeControl(Controller * controller, BaseObject * trigger); bool preparationToTakeControl(BaseObject * trigger); // currently unused //void setNewController(Controller * controller); protected: std::string scriptname_; PlayerInfo* player_; ControllableEntity* entity_; PlayerTrigger * pTrigger_; Context* context_; }; } #endif /* _ControllerDirector_H__ */