/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file JumpPlatformTimer.cc @brief Implementation of the JumpPlatform class. */ #include "JumpPlatformTimer.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "gametypes/Gametype.h" #include "JumpFigure.h" #include "sound/WorldSound.h" #include "core/XMLPort.h" namespace orxonox { RegisterClass(JumpPlatformTimer); /** @brief Constructor. Registers and initializes the object. */ JumpPlatformTimer::JumpPlatformTimer(Context* context) : JumpPlatform(context) { RegisterObject(JumpPlatformTimer); particleSpawner = NULL; setProperties(3.0); } /** @brief Destructor. */ JumpPlatformTimer::~JumpPlatformTimer() { } //xml port for loading sounds void JumpPlatformTimer::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(JumpPlatformTimer, XMLPort, xmlelement, mode); XMLPortParam(JumpPlatformTimer, "effectPath", setEffectPath, getEffectPath, xmlelement, mode); XMLPortParam(JumpPlatformTimer, "effectStartTime", setEffectStartTime, getEffectStartTime, xmlelement, mode); } /** @brief Is called every tick. Handles the movement of the ball and its interaction with the boundaries and bats. @param dt The time since the last tick. */ void JumpPlatformTimer::tick(float dt) { SUPER(JumpPlatformTimer, tick, dt); time_ -= dt; if (time_ < effectStartTime_ && particleSpawner == NULL) { particleSpawner = new ParticleSpawner(getContext()); particleSpawner->setSource(effectPath_); particleSpawner->setLoop(false); particleSpawner->setLOD(LODParticle::Low); particleSpawner->setLifetime(effectStartTime_); attach(particleSpawner); } } void JumpPlatformTimer::setProperties(float time) { time_ = time; } bool JumpPlatformTimer::isActive(void) { return time_ > 0.0; } void JumpPlatformTimer::touchFigure() { accelerateFigure(); if (isActive()) { accelerateFigure(); } } }