/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file JumpPlatformHMove.cc @brief Implementation of the JumpPlatform class. */ #include "JumpPlatformHMove.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "gametypes/Gametype.h" #include "JumpFigure.h" #include "sound/WorldSound.h" #include "core/XMLPort.h" #include "graphics/Backlight.h" namespace orxonox { RegisterClass(JumpPlatformHMove); /** @brief Constructor. Registers and initializes the object. */ JumpPlatformHMove::JumpPlatformHMove(Context* context) : JumpPlatform(context) { RegisterObject(JumpPlatformHMove); setProperties(-100,100,5); } /** @brief Destructor. */ JumpPlatformHMove::~JumpPlatformHMove() { } //xml port for loading sounds void JumpPlatformHMove::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(JumpPlatformHMove, XMLPort, xmlelement, mode); } /** @brief Is called every tick. Handles the movement of the ball and its interaction with the boundaries and bats. @param dt The time since the last tick. */ void JumpPlatformHMove::tick(float dt) { SUPER(JumpPlatformHMove, tick, dt); // Get the current position, velocity and acceleration of the ball. Vector3 position = this->getPosition(); Vector3 velocity = this->getVelocity(); if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) { //orxout() << "refelected platformHMove at " << position.x << endl; velocity.x = -velocity.x; } // Set the position, velocity and acceleration of the ball, if they have changed. if (velocity != this->getVelocity()) this->setVelocity(velocity); if (position != this->getPosition()) this->setPosition(position); } void JumpPlatformHMove::setProperties(float leftBoundary, float rightBoundary, float speed) { leftBoundary_ = leftBoundary; rightBoundary_ = rightBoundary; this->setVelocity(Vector3(speed,0,0)); } void JumpPlatformHMove::touchFigure() { figure_->JumpFromPlatform(this); } }