| 1 | #include "Item.h" |
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| 2 | #include "ShipEquipment.h" |
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| 3 | #include "objects/worldentities/pawns/Pawn.h" |
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| 4 | |
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| 5 | |
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| 6 | namespace orxonox |
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| 7 | { |
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| 8 | /** |
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| 9 | @brief |
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| 10 | Insert a permanent Item to the Equipment. Is usually called by the addTo function in Items. |
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| 11 | |
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| 12 | @param item |
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| 13 | pointer to the item which is to be inserted. |
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| 14 | |
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| 15 | @return |
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| 16 | if new item has sucessfully been added it will return true, in any other case the return value is false. |
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| 17 | */ |
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| 18 | bool ShipEquipment::insert(Item* item) |
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| 19 | { |
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| 20 | if(checkSlot(item)==NULL) |
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| 21 | { |
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| 22 | Equipment.insert ( std::pair<std::string, Item*>(item->getName(),item) ); |
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| 23 | return true; |
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| 24 | } |
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| 25 | else |
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| 26 | { |
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| 27 | COUT(3) << "SWAP?" << endl; |
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| 28 | //Abfrage- irgendne ifschleife... |
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| 29 | if((checkSlot(item)->dropped(player))==true); |
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| 30 | { |
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| 31 | Equipment.insert ( std::pair<std::string, Item*>(item->getName(),item) ); |
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| 32 | COUT(3) << "SWAPPED!" << endl; |
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| 33 | return true; |
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| 34 | } |
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| 35 | return false; |
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| 36 | } |
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| 37 | |
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| 38 | return false; |
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| 39 | }; |
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| 40 | |
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| 41 | /** |
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| 42 | @brief |
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| 43 | Erases a permanent Item in the Equipment. Is usually called by the remove/dropped function in Items. |
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| 44 | |
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| 45 | @param item |
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| 46 | pointer to the item which is to be erased. |
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| 47 | |
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| 48 | @return |
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| 49 | if new item has sucessfully been erased it will return true, in any other case the return value is false. |
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| 50 | */ |
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| 51 | bool ShipEquipment::erase (Item* item) |
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| 52 | { |
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| 53 | std::multimap<std::string,Item*>::iterator it = Equipment.find(item->getName()); |
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| 54 | if(it != Equipment.end()) |
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| 55 | { |
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| 56 | Equipment.erase (it); |
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| 57 | return true; |
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| 58 | } |
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| 59 | return false; |
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| 60 | }; |
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| 61 | /*void print(std::multimap<std::string, Item*> eut) |
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| 62 | { |
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| 63 | std::multimap<std::string,Item*>::iterator it; |
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| 64 | COUT(3) << "Liste:" << endl; |
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| 65 | for ( it=eut.begin() ; it != eut.end(); ++it ) |
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| 66 | COUT(3) << (*it).first << endl; |
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| 67 | |
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| 68 | }*/ |
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| 69 | /** |
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| 70 | @brief |
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| 71 | Erases all permanent Items in the Equipment. Its Triggered by hitting the L button. |
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| 72 | |
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| 73 | */ |
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| 74 | void ShipEquipment::eraseAll() |
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| 75 | { |
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| 76 | //print(Equipment); |
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| 77 | for (std::multimap<std::string,Item*>::iterator it = Equipment.begin(); it != Equipment.end(); ) |
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| 78 | { |
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| 79 | |
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| 80 | (it++)->second->dropped(this->getPlayer()); |
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| 81 | } |
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| 82 | //print(Equipment); |
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| 83 | } |
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| 84 | |
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| 85 | Item* ShipEquipment::checkSlot(Item* item) |
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| 86 | { |
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| 87 | std::multimap<std::string,Item*>::iterator it; |
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| 88 | for ( it= getPlayer()->getPickUp().getEquipment().begin() ; it != getPlayer()->getPickUp().getEquipment().end(); it++ ) |
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| 89 | { |
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| 90 | //if((*it).second->getPlayerBaseClass()==item->getPlayerBaseClass()) |
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| 91 | if(item->isExactlyA((*it).second->getIdentifier())) |
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| 92 | return (*it).second; |
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| 93 | } |
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| 94 | return NULL; |
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| 95 | }; |
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| 96 | |
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| 97 | } |
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