/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Daniel 'Huty' Haggenmueller * Co-authors: * ... * */ /** @file @brief Definition of UsableItem. */ #ifndef _UsableItem_H__ #define _UsableItem_H__ #include "OrxonoxPrereqs.h" #include "BaseItem.h" namespace orxonox { /** @brief Base class for all usable items (not usable yet). @author Daniel 'Huty' Haggenmueller */ class _OrxonoxExport UsableItem : public BaseItem { //TODO: What is this exactly? public: UsableItem(BaseObject* creator); virtual ~UsableItem() { } /** @brief Method invoked when the item is being used. @param pawn Pawn which is using the item. */ virtual void used(Pawn* pawn) { } }; } #endif /* _UsableItem_H__ */