/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Daniel 'Huty' Haggenmueller * Co-authors: * ... * */ #include "DroppedItem.h" #include "core/CoreIncludes.h" #include "interfaces/Pickupable.h" #include "graphics/Model.h" namespace orxonox { /** @brief Constructor. Registers object and sets default values. */ DroppedItem::DroppedItem(BaseObject* creator) : PickupSpawner(creator) { this->initialize(); } DroppedItem::DroppedItem(BaseObject* creator, Pickupable* item, const Vector3& position, float triggerDistance) : PickupSpawner(creator, item, triggerDistance, 0, 1) { this->initialize(); this->createDrop(position); } void DroppedItem::initialize(void) { RegisterObject(DroppedItem); this->gotPickedUp_ = false; } /** @brief Default destructor. */ DroppedItem::~DroppedItem() { if(this->gotPickedUp_ && this->pickup_ != NULL) { this->pickup_ = NULL; } } Pickupable* DroppedItem::getPickup(void) { return this->pickup_; } void DroppedItem::createDrop(const Vector3& position) { this->setPosition(position); //TODO: Make this work. //const Model& model = PickupManager::getModel(item->getPickupIdentifier()); //this->attach(model); } //TODO: Remove. //TODO: Comment. //Each pickup should have a XML template where the Model and Billboard, and so on, is specified. // /*static*/ DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour, float timeToLive) // { // //TODO: triggerDistance? // float triggerDistance = 20.0; // DroppedItem* droppedItem = new DroppedItem(item, item, triggerDistance, 0, 1); // // //TODO: Do this somehwere else? // Model* model = new Model(item); // Billboard* billboard = new Billboard(item); // // model->setMeshSource("sphere.mesh"); // model->setScale(3.0f); // // billboard->setMaterial("Examples/Flare"); // billboard->setColour(flareColour); // billboard->setScale(0.5f); // // droppedItem->setPosition(position); // droppedItem->attach(model); // droppedItem->attach(billboard); // // COUT(3) << "Created DroppedItem for '" << item->getPickupIdentifier() << "' at (" << position.x << "," << position.y << "," << position.z << ")." << std::endl; // // return droppedItem; // } //TODO: See one function above. // DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour, float timeToLive) // { // Vector3 after = pawn->getPosition() + pawn->getOrientation() * Vector3(0.0f, 0.0f, 50.0f); // return DroppedItem::createDefaultDrop(item, after, flareColour, timeToLive); // } }