/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Daniel 'Huty' Haggenmueller * Co-authors: * ... * */ /** @file @brief Definition of EquipmentItem (base-class for equipment-type items). */ #ifndef _EquipmentPickup_H__ #define _EquipmentPickup_H__ #include "OrxonoxPrereqs.h" #include "BaseItem.h" namespace orxonox { /** @brief Base class for all equipment-type items. @author Daniel 'Huty' Haggenmueller */ class _OrxonoxExport EquipmentItem : public BaseItem { //TODO: What is this class for? //Probably falls under UsableItem or PassiveItem public: EquipmentItem(BaseObject* creator); virtual ~EquipmentItem() {} }; } #endif /* _EquipmentPickup_H__ */