/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sandro Sgier * Co-authors: * ... * */ /** @file ShrinkPickup.h @brief Declaration of the ShrinkPickup class. @ingroup PickupItems */ #ifndef _ShrinkPickup_H__ #define _ShrinkPickup_H__ #include "pickup/PickupPrereqs.h" #include #include #include "pickup/Pickup.h" #include "tools/interfaces/Tickable.h" namespace orxonox { /** @author Sandro Sgier @ingroup PickupItems */ class _PickupExport ShrinkPickup : public Pickup, public Tickable { public: ShrinkPickup(BaseObject* creator); //!< Constructor. virtual ~ShrinkPickup(); //!< Destructor. virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass. void tick(float dt); private: void initialize(void); float duration_; //!< determines how long the pickup will be active float shrinkFactor_; //shrink factor of the space ship float shrinkSpeed_; bool isActive_; bool isTerminating_; int size_; std::list > cameraPositions_; float defaultCameraPos_; Ogre::Vector3 defaultScale_; Ogre::Vector3 actualScale_; Ogre::Vector3 smallScale_; float defaultMass_; float actualMass_; float smallMass_; Pawn* carrierToPawnHelper(void); Pawn* pawn; Timer durationTimer; void terminate(void); }; } #endif