/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file ConeCollisionShape.h @brief Definition of the ConeCollisionShape class. @ingroup Collisionshapes */ #ifndef _ConeCollisionShape_H__ #define _ConeCollisionShape_H__ #include "objects/ObjectsPrereqs.h" #include "collisionshapes/CollisionShape.h" namespace orxonox { /** @brief Wrapper for the bullet cone collision shape class btConeShape. @author Reto Grieder @ingroup Collisionshapes. */ class _ObjectsExport ConeCollisionShape : public CollisionShape { public: ConeCollisionShape(BaseObject* creator); virtual ~ConeCollisionShape(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); /** @brief Set the radius of the ConeCollisionShape. If the radius changes, this causes the internal collision shape to be recreated. @param value The radius to be set. @return Returns true if the radius has changed, false if not. */ inline bool setRadius(float value) { if(this->radius_ == value) return false; this->radius_ = value; updateShape(); return true; } /** @brief Get the radius of the ConeCollisionShape. @return Returns the radius of the ConeCollisionShape. */ inline float getRadius() const { return radius_; } /** @brief Set the height of the ConeCollisionShape. If the height changes, this causes the internal collision shape to be recreated. @param value The height to be set. @return Returns true if the height has changed, false if not. */ inline bool setHeight(float value) { if(this->height_ == value) return false; this->height_ = value; updateShape(); return true; } /** @brief Get the height of the ConeCollisionShape. @return Returns the height of the ConeCollisionShape. */ inline float getHeight() const { return this->height_; } virtual void changedScale(); // Is called when the scale of the ConeCollisionShape has changed. private: void registerVariables(); btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the ConeCollisionShape. float radius_; //!< The radius of the ConeCollisionShape. float height_; //!< The height of the ConeCollisionShape. }; } #endif /* _ConeCollisionShape_H__ */