/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _SphereCollisionShape_H__ #define _SphereCollisionShape_H__ #include "OrxonoxPrereqs.h" #include "CollisionShape.h" namespace orxonox { class _OrxonoxExport SphereCollisionShape : public CollisionShape { public: SphereCollisionShape(BaseObject* creator); virtual ~SphereCollisionShape(); void registerVariables(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); inline void setRadius(float radius) { this->radius_ = radius; updateSphere(); } inline float getRadius() const { return this->radius_;} void updateSphere(); private: float radius_; }; } #endif /* _SphereCollisionShape_H__ */