/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ #ifndef _Trigger_H__ #define _Trigger_H__ #include #include #include "OrxonoxPrereqs.h" #include "objects/Tickable.h" #include "objects/worldentities/StaticEntity.h" #include "tools/BillboardSet.h" namespace orxonox { enum TriggerMode { TM_EventTriggerAND, TM_EventTriggerOR, TM_EventTriggerXOR, }; class _OrxonoxExport Trigger : public StaticEntity, public Tickable { public: Trigger(BaseObject* creator); virtual ~Trigger(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); inline bool isActive() const { return bActive_; } void addTrigger(Trigger* trigger); const Trigger* getTrigger(unsigned int index) const; void setMode(const std::string& modeName); inline void setMode(TriggerMode mode) { this->mode_ = mode; } inline TriggerMode getMode() const { return mode_; } inline void setInvert(bool bInvert) { this->bInvertMode_ = bInvert; } inline bool getInvert() const { return this->bInvertMode_; } inline void setSwitch(bool bSwitch) { this->bSwitch_ = bSwitch; } inline bool getSwitch() const { return this->bSwitch_; } inline void setStayActive(bool bStayActive) { this->bStayActive_ = bStayActive; } inline bool getStayActive() const { return this->bStayActive_; } inline void setActivations(int activations) { this->remainingActivations_ = activations; } inline int getActivations() const { return this->remainingActivations_; } void setDelay(float delay); inline float getDelay() const { return this->delay_; } bool switchState(); static void debugFlares(bool bVisible); virtual void changedVisibility(); protected: inline bool isTriggered() { return this->isTriggered(this->mode_); } virtual bool isTriggered(TriggerMode mode); private: bool checkAnd(); bool checkOr(); bool checkXor(); void setBillboardColour(const ColourValue& colour); void storeState(); std::string getModeString() const; bool bActive_; bool bTriggered_; bool bFirstTick_; TriggerMode mode_; bool bInvertMode_; bool bSwitch_; bool bStayActive_; float delay_; int remainingActivations_; char latestState_; float remainingTime_; float timeSinceLastEvent_; // bool bUpdating_; BillboardSet debugBillboard_; std::set children_; std::queue > stateChanges_; }; } #endif /* _Trigger_H__ */