/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _CollisionShape_H__ #define _CollisionShape_H__ #include "OrxonoxPrereqs.h" #include "objects/worldentities/StaticEntity.h" namespace orxonox { class _OrxonoxExport CollisionShape : public StaticEntity { public: CollisionShape(BaseObject* creator); virtual ~CollisionShape(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); btCollisionShape* getCollisionShape() const { return this->collisionShape_; } bool isCompoundShape() const { return this->bIsCompound_; } bool hasNoTransform() const; virtual btVector3 getTotalScaling(); protected: bool bIsCompound_; btCollisionShape* collisionShape_; private: bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; }; } #endif /* _CollisionShape_H__ */