/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Stypinski * Co-authors: * ... * */ #ifndef _HelloBullet_H__ #define _HelloBullet_H__ #include "OrxonoxPrereqs.h" #include "core/BaseObject.h" #include "ogrebullet/Dynamics/OgreBulletDynamics.h" #include "Tickable.h" namespace orxonox { class _OrxonoxExport HelloBullet : public BaseObject, public Tickable { public: HelloBullet(); virtual ~HelloBullet(); void setConfigValues(); virtual void tick(float dt); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); private: Ogre::SceneNode* sceneNode_; Ogre::Entity* entity_; btRigidBody* fallRigidBody; btDiscreteDynamicsWorld* dynamicsWorld; }; } #endif /* _HelloBullet_H__ */