/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Stypinski * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "HelloBullet.h" #include #include #include #include "ogreode/OgreOde_Core.h" #include "ogreode/OgreOdeGeometry.h" #include "util/Convert.h" #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/XMLPort.h" #include "GraphicsEngine.h" namespace orxonox { CreateFactory(HelloBullet); HelloBullet::HelloBullet() { RegisterObject(HelloBullet); COUT(0) << "HelloBullet loaded" << std::endl ; } HelloBullet::~HelloBullet() { // empty } void HelloBullet::setConfigValues() { } /** @brief XML loading and saving. @param xmlelement The XML-element @param loading Loading (true) or saving (false) @return The XML-element */ void HelloBullet::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(HelloBullet, XMLPort, xmlelement, mode); } void HelloBullet::tick(float dt) { // only update physics in a certain interval } }