/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #ifndef _OGREBULLETDYNAMICS_DynamicWorld_H #define _OGREBULLETDYNAMICS_DynamicWorld_H #include "OgreBulletDynamicsPreRequisites.h" #include "OgreBulletCollisionsWorld.h" #include "Debug/OgreBulletCollisionsDebugDrawer.h" namespace OgreBulletDynamics { // ------------------------------------------------------------------------- // basic rigid body class class DynamicsWorld : public OgreBulletCollisions::CollisionsWorld { public: DynamicsWorld(Ogre::SceneManager *mgr, const Ogre::AxisAlignedBox &bounds, const Ogre::Vector3 &gravity, bool init = true); ~DynamicsWorld(); template void createBtDynamicsWorld(BTDNYWORLDCLASS *&createdWorld) { createdWorld = new BTDNYWORLDCLASS(mDispatcher, mBroadphase, mConstraintsolver, &mDefaultCollisionConfiguration); mWorld = createdWorld; } void stepSimulation(const Ogre::Real elapsedTime, int maxSubSteps = 1, const Ogre::Real fixedTimestep = 1./60.); void addRigidBody (RigidBody *rb, short collisionGroup, short collisionMask); void setDebugDrawer(OgreBulletCollisions::DebugDrawer *debugdrawer) { mDebugDrawer = debugdrawer; (static_cast (mWorld))->setDebugDrawer(mDebugDrawer); }; OgreBulletCollisions::DebugDrawer *getDebugDrawer(){return mDebugDrawer;}; inline btDynamicsWorld * getBulletDynamicsWorld() const {return static_cast (mWorld);}; void removeConstraint(TypedConstraint *constraint); void addConstraint(TypedConstraint *constraint); bool isConstraintRegistered(TypedConstraint *constraint) const; void addVehicle(RaycastVehicle *v); private: OgreBulletCollisions::DebugDrawer *mDebugDrawer; btConstraintSolver *mConstraintsolver; std::deque mConstraints; }; } #endif //_OGREBULLETDYNAMICS_DynamicWorld_H