/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #include "OgreBulletDynamics.h" #include "OgreBulletDynamicsWorld.h" #include "OgreBulletDynamicsRigidBody.h" #include "OgreBulletDynamicsConstraint.h" #include "Constraints/OgreBulletDynamicsHingeConstraint.h" using namespace Ogre; namespace OgreBulletDynamics { // ------------------------------------------------------------------------- HingeConstraint::HingeConstraint(RigidBody * rbA, RigidBody * rbB, const Vector3& pivotInA, const Vector3& pivotInB, const Vector3& axisInA, const Vector3& axisInB): TypedConstraint(rbA, rbB) { btVector3 vec[4]; vec[0] = OgreBulletCollisions::OgreBtConverter::to(pivotInA); vec[1] = OgreBulletCollisions::OgreBtConverter::to(pivotInB); vec[2] = OgreBulletCollisions::OgreBtConverter::to(axisInA); vec[3] = OgreBulletCollisions::OgreBtConverter::to(axisInB); mConstraint = new btHingeConstraint( *rbA->getBulletRigidBody (), *rbB->getBulletRigidBody (), vec[0], vec[1], vec[2], vec[3]); /* mConstraint = new btHingeConstraint( *rbA->getBulletRigidBody (), *rbB->getBulletRigidBody (), OgreBulletCollisions::OgreBtConverter::to(pivotInA), OgreBulletCollisions::OgreBtConverter::to(pivotInB), OgreBulletCollisions::OgreBtConverter::to(axisInA), OgreBulletCollisions::OgreBtConverter::to(axisInB));*/ } // ------------------------------------------------------------------------- HingeConstraint::HingeConstraint(RigidBody * rbA, const Vector3& pivotInA, const Vector3& axisInA): TypedConstraint(rbA) { btVector3 vec[2]; vec[0] = OgreBulletCollisions::OgreBtConverter::to(pivotInA); vec[1] = OgreBulletCollisions::OgreBtConverter::to(axisInA); mConstraint = new btHingeConstraint(*rbA->getBulletRigidBody (), vec[0], vec[1]); /* mConstraint = new btHingeConstraint(*rbA->getBulletRigidBody (), OgreBulletCollisions::OgreBtConverter::to(pivotInA), OgreBulletCollisions::OgreBtConverter::to(axisInA));*/ } // ------------------------------------------------------------------------- HingeConstraint::~HingeConstraint() { } }