/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) file added by rtti (at) elane2k (dot) com This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ---------------------------------------------------------------------------- - */ #include "OgreBulletDynamics.h" #include "OgreBulletDynamicsWorld.h" #include "OgreBulletDynamicsRigidBody.h" #include "OgreBulletDynamicsConstraint.h" #include "Constraints/OgreBulletDynamicsConeTwistConstraint.h" using namespace Ogre; namespace OgreBulletDynamics { // ------------------------------------------------------------------------- ConeTwistConstraint::ConeTwistConstraint(RigidBody * rbA, RigidBody * rbB, const Vector3& FrameInAVector3, const Quaternion& FrameInAOrientation, const Vector3& FrameInBVector3, const Quaternion& FrameInBOrientation): TypedConstraint(rbA, rbB) { btTransform frameInA (OgreBulletCollisions::OgreBtConverter::to(FrameInAOrientation), OgreBulletCollisions::OgreBtConverter::to(FrameInAVector3)); btTransform frameInB (OgreBulletCollisions::OgreBtConverter::to(FrameInBOrientation), OgreBulletCollisions::OgreBtConverter::to(FrameInBVector3)); mConstraint = new btConeTwistConstraint( *rbA->getBulletRigidBody (), *rbB->getBulletRigidBody (), frameInA, frameInB); } //------------------------------------------------------------------------- ConeTwistConstraint::~ConeTwistConstraint() { } void ConeTwistConstraint::setLimit(Ogre::Real a, Ogre::Real b, Ogre::Real c) { dynamic_cast(mConstraint)->setLimit(a,b,c); } }