/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #ifndef _OGREBULLETDYNAMICS_SixDofConstraint_H #define _OGREBULLETDYNAMICS_SixDofConstraint_H #include "OgreBulletDynamicsPreRequisites.h" #include "OgreBulletDynamicsConstraint.h" namespace OgreBulletDynamics { // ------------------------------------------------------------------------- // SixDofConstraint class class SixDofConstraint : public TypedConstraint { public: SixDofConstraint(RigidBody * rbA, RigidBody * rbB, const Ogre::Vector3& FrameInAVector, const Ogre::Quaternion& FrameInAOrientation, const Ogre::Vector3& FrameInBVector, const Ogre::Quaternion& FrameInBOrientation); void setLinearLowerLimit(const Ogre::Vector3& linearLower); void setLinearUpperLimit(const Ogre::Vector3& linearUpper); void setAngularLowerLimit(const Ogre::Vector3& angularLower); void setAngularUpperLimit(const Ogre::Vector3& angularUpper); void setLimit(const int axis, const Ogre::Real lo, const Ogre::Real hi); //! Test limit /*! - free means upper < lower, - locked means upper == lower - limited means upper > lower - limitIndex: first 3 are linear, next 3 are angular */ bool isLimited(int limitIndex); virtual ~SixDofConstraint(); }; } #endif //_OGREBULLETDYNAMICS_SixDofConstraint_H