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source: code/branches/physics/src/ogrebullet/Dynamics/Constraints/OgreBulletDynamics6DofConstraint.h @ 1985

Last change on this file since 1985 was 1985, checked in by rgrieder, 16 years ago

Split up OgreBullet into Collisions and Dynamics as it was intended by the developers.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/***************************************************************************
2
3This source file is part of OGREBULLET
4(Object-oriented Graphics Rendering Engine Bullet Wrapper)
5For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10
6
7Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes)
8
9
10
11This program is free software; you can redistribute it and/or modify it under
12the terms of the GPL General Public License with runtime exception as published by the Free Software
13Foundation; either version 2 of the License, or (at your option) any later
14version.
15
16This program is distributed in the hope that it will be useful, but WITHOUT
17ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details.
19
20You should have received a copy of the GPL General Public License with runtime exception along with
21this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
24-----------------------------------------------------------------------------
25*/
26#ifndef _OGREBULLETDYNAMICS_SixDofConstraint_H
27#define _OGREBULLETDYNAMICS_SixDofConstraint_H
28
29#include "OgreBulletDynamicsPreRequisites.h"
30
31#include "OgreBulletDynamicsConstraint.h"
32
33
34namespace OgreBulletDynamics
35{
36    // -------------------------------------------------------------------------
37    // SixDofConstraint  class
38    class SixDofConstraint : public TypedConstraint
39    {
40    public:
41        SixDofConstraint(RigidBody * rbA, RigidBody * rbB, 
42            const Ogre::Vector3& FrameInAVector, const Ogre::Quaternion& FrameInAOrientation,
43            const Ogre::Vector3& FrameInBVector, const Ogre::Quaternion& FrameInBOrientation);
44
45                void    setLinearLowerLimit(const Ogre::Vector3& linearLower);
46                void    setLinearUpperLimit(const Ogre::Vector3& linearUpper);
47                void    setAngularLowerLimit(const Ogre::Vector3& angularLower);
48                void    setAngularUpperLimit(const Ogre::Vector3& angularUpper);
49
50                void    setLimit(const int axis, const Ogre::Real lo, const Ogre::Real hi);
51                //! Test limit
52                /*!
53                - free means upper < lower,
54                - locked means upper == lower
55                - limited means upper > lower
56                - limitIndex: first 3 are linear, next 3 are angular
57                */
58                bool     isLimited(int limitIndex);
59
60        virtual ~SixDofConstraint();
61
62    };
63}
64#endif //_OGREBULLETDYNAMICS_SixDofConstraint_H
65
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