Last change
on this file since 1985 was
1985,
checked in by rgrieder, 16 years ago
|
Split up OgreBullet into Collisions and Dynamics as it was intended by the developers.
|
-
Property svn:eol-style set to
native
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File size:
591 bytes
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Line | |
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1 | SET( OGREBULLET_DYNAMICS_SRC_FILES |
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2 | OgreBulletDynamicsConstraint.cpp |
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3 | OgreBulletDynamicsObjectState.cpp |
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4 | OgreBulletDynamicsRigidBody.cpp |
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5 | OgreBulletDynamicsWorld.cpp |
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6 | |
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7 | Constraints/OgreBulletDynamics6DofConstraint.cpp |
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8 | Constraints/OgreBulletDynamicsConeTwistConstraint.cpp |
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9 | Constraints/OgreBulletDynamicsHingeConstraint.cpp |
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10 | Constraints/OgreBulletDynamicsPoint2pointConstraint.cpp |
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11 | Constraints/OgreBulletDynamicsRaycastVehicle.cpp |
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12 | |
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13 | Prefab/OgreBulletDynamicsRagDoll.cpp |
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14 | ) |
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15 | |
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16 | INCLUDE_DIRECTORIES(.) |
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17 | |
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18 | ADD_LIBRARY(ogrebullet_dynamics_orxonox STATIC ${OGREBULLET_DYNAMICS_SRC_FILES}) |
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