Last change
on this file since 1985 was
1985,
checked in by rgrieder, 15 years ago
|
Split up OgreBullet into Collisions and Dynamics as it was intended by the developers.
|
-
Property svn:eol-style set to
native
|
File size:
591 bytes
|
Rev | Line | |
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[1985] | 1 | SET( OGREBULLET_DYNAMICS_SRC_FILES |
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| 2 | OgreBulletDynamicsConstraint.cpp |
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| 3 | OgreBulletDynamicsObjectState.cpp |
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| 4 | OgreBulletDynamicsRigidBody.cpp |
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| 5 | OgreBulletDynamicsWorld.cpp |
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| 6 | |
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| 7 | Constraints/OgreBulletDynamics6DofConstraint.cpp |
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| 8 | Constraints/OgreBulletDynamicsConeTwistConstraint.cpp |
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| 9 | Constraints/OgreBulletDynamicsHingeConstraint.cpp |
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| 10 | Constraints/OgreBulletDynamicsPoint2pointConstraint.cpp |
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| 11 | Constraints/OgreBulletDynamicsRaycastVehicle.cpp |
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| 12 | |
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| 13 | Prefab/OgreBulletDynamicsRagDoll.cpp |
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| 14 | ) |
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| 15 | |
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| 16 | INCLUDE_DIRECTORIES(.) |
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| 17 | |
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| 18 | ADD_LIBRARY(ogrebullet_dynamics_orxonox STATIC ${OGREBULLET_DYNAMICS_SRC_FILES}) |
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