/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #include "OgreBulletCollisions.h" #include "Shapes/OgreBulletCollisionsTriangleShape.h" #include "BulletCollision/CollisionShapes/btTriangleShape.h" #include "Utils/OgreBulletConverter.h" #include "Debug/OgreBulletCollisionsDebugLines.h" using namespace Ogre; using namespace OgreBulletCollisions; namespace OgreBulletCollisions { // ------------------------------------------------------------------------- TriangleCollisionShape::TriangleCollisionShape( const Ogre::Vector3 &p1, const Ogre::Vector3 &p2, const Ogre::Vector3 &p3): CollisionShape() { mShape = new btTriangleShape(OgreBtConverter::to(p1), OgreBtConverter::to(p2), OgreBtConverter::to(p3)); } // ------------------------------------------------------------------------- TriangleCollisionShape::TriangleCollisionShape( Ogre::Real p1X, Ogre::Real p1Y, Ogre::Real p1Z, Ogre::Real p2X, Ogre::Real p2Y, Ogre::Real p2Z, Ogre::Real p3X, Ogre::Real p3Y, Ogre::Real p3Z): CollisionShape() { mShape = new btTriangleShape(btVector3(p1X, p1Z, p1Z), btVector3(p2X, p2Y, p2Z), btVector3(p3X, p3Y, p3Z)); } // ------------------------------------------------------------------------- TriangleCollisionShape::~TriangleCollisionShape() { } }